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authorJuan Linietsky <reduzio@gmail.com>2017-01-07 18:25:37 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-01-07 18:26:38 -0300
commit2ab83e1abbf5ee6d00e16056a9e9394114026f28 (patch)
tree7efbb375cc4d00d8e8589fcf1b6a1303bec5df2d /scene/3d/particles.cpp
parent2a38a5eaa844043b846e03d6655f84caf8a31e74 (diff)
downloadredot-engine-2ab83e1abbf5ee6d00e16056a9e9394114026f28.tar.gz
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
Diffstat (limited to 'scene/3d/particles.cpp')
-rw-r--r--scene/3d/particles.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp
index 09be49d7d6..9e37658cd9 100644
--- a/scene/3d/particles.cpp
+++ b/scene/3d/particles.cpp
@@ -88,9 +88,9 @@ AABB Particles::get_aabb() const {
return AABB( Vector3(-1,-1,-1), Vector3(2, 2, 2 ) );
}
-DVector<Face3> Particles::get_faces(uint32_t p_usage_flags) const {
+PoolVector<Face3> Particles::get_faces(uint32_t p_usage_flags) const {
- return DVector<Face3>();
+ return PoolVector<Face3>();
}
@@ -130,16 +130,16 @@ AABB Particles::get_visibility_aabb() const {
}
-void Particles::set_emission_points(const DVector<Vector3>& p_points) {
+void Particles::set_emission_points(const PoolVector<Vector3>& p_points) {
using_points = p_points.size();
VisualServer::get_singleton()->particles_set_emission_points(particles,p_points);
}
-DVector<Vector3> Particles::get_emission_points() const {
+PoolVector<Vector3> Particles::get_emission_points() const {
if (!using_points)
- return DVector<Vector3>();
+ return PoolVector<Vector3>();
return VisualServer::get_singleton()->particles_get_emission_points(particles);