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| author | Ruslan Mustakov <r.mustakov@gmail.com> | 2017-10-13 12:40:19 +0700 |
|---|---|---|
| committer | Ruslan Mustakov <r.mustakov@gmail.com> | 2017-10-13 12:40:19 +0700 |
| commit | 6106fd88d415c2889d3b64dcf1b0762eda2df562 (patch) | |
| tree | 8e50985d24b12034d083df606026cc0965a10bb7 /scene/3d/particles.cpp | |
| parent | 8bdb04c839f475a2bb668b2b0032397c1b691394 (diff) | |
| download | redot-engine-6106fd88d415c2889d3b64dcf1b0762eda2df562.tar.gz | |
Remove junk output
Remove several prints that were added for engine debugging, but are
of no use to the end user, and only pollute the editor and game logs.
Diffstat (limited to 'scene/3d/particles.cpp')
| -rw-r--r-- | scene/3d/particles.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp index 80c706898d..73749cacb3 100644 --- a/scene/3d/particles.cpp +++ b/scene/3d/particles.cpp @@ -462,8 +462,6 @@ void ParticlesMaterial::finish_shaders() { void ParticlesMaterial::_update_shader() { - print_line("updating shader"); - dirty_materials.remove(&element); MaterialKey mk = _compute_key(); @@ -913,9 +911,7 @@ void ParticlesMaterial::_queue_shader_change() { if (material_mutex) material_mutex->lock(); - print_line("queuing change"); if (!element.in_list()) { - print_line("not in list, adding"); dirty_materials.add(&element); } |
