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authorRuslan Mustakov <r.mustakov@gmail.com>2017-10-13 12:40:19 +0700
committerRuslan Mustakov <r.mustakov@gmail.com>2017-10-13 12:40:19 +0700
commit6106fd88d415c2889d3b64dcf1b0762eda2df562 (patch)
tree8e50985d24b12034d083df606026cc0965a10bb7 /scene/3d/particles.cpp
parent8bdb04c839f475a2bb668b2b0032397c1b691394 (diff)
downloadredot-engine-6106fd88d415c2889d3b64dcf1b0762eda2df562.tar.gz
Remove junk output
Remove several prints that were added for engine debugging, but are of no use to the end user, and only pollute the editor and game logs.
Diffstat (limited to 'scene/3d/particles.cpp')
-rw-r--r--scene/3d/particles.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp
index 80c706898d..73749cacb3 100644
--- a/scene/3d/particles.cpp
+++ b/scene/3d/particles.cpp
@@ -462,8 +462,6 @@ void ParticlesMaterial::finish_shaders() {
void ParticlesMaterial::_update_shader() {
- print_line("updating shader");
-
dirty_materials.remove(&element);
MaterialKey mk = _compute_key();
@@ -913,9 +911,7 @@ void ParticlesMaterial::_queue_shader_change() {
if (material_mutex)
material_mutex->lock();
- print_line("queuing change");
if (!element.in_list()) {
- print_line("not in list, adding");
dirty_materials.add(&element);
}