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author | Juan Linietsky <reduzio@gmail.com> | 2017-06-23 14:31:21 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-06-23 14:31:59 -0300 |
commit | 8ef1c41a4e20602ee1c65a64b1cd5b15e204dfb1 (patch) | |
tree | 885d02ee07734df5a0dfabfdeb152699af009f79 /scene/3d/particles.cpp | |
parent | 33c146adbc3236798a752f598e40d7732e0e8865 (diff) | |
download | redot-engine-8ef1c41a4e20602ee1c65a64b1cd5b15e204dfb1.tar.gz |
Small fixes required to get platformer to work.
Added back CanvasItemMaterial
Diffstat (limited to 'scene/3d/particles.cpp')
-rw-r--r-- | scene/3d/particles.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp index 73a70c07b2..8508962521 100644 --- a/scene/3d/particles.cpp +++ b/scene/3d/particles.cpp @@ -571,7 +571,7 @@ void ParticlesMaterial::_update_shader() { code += "\n"; code += " uint base_number=NUMBER/uint(trail_divisor);\n"; - code += " uint alt_seed=hash(base_number+uint(1));\n"; + code += " uint alt_seed=hash(base_number+uint(1)+RANDOM_SEED);\n"; code += " float angle_rand=rand_from_seed(alt_seed);\n"; code += " float scale_rand=rand_from_seed(alt_seed);\n"; code += " float hue_rot_rand=rand_from_seed(alt_seed);\n"; |