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author | kobewi <kobewi4e@gmail.com> | 2024-05-13 16:56:03 +0200 |
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committer | kobewi <kobewi4e@gmail.com> | 2024-05-13 23:41:07 +0200 |
commit | 413c11357d039a03a8dca440a01951a637ae936b (patch) | |
tree | e96f5b865d7158aa69fcf1e422ffafdb59dc2411 /scene/3d/physics/area_3d.h | |
parent | de196227e17126fa18716c4ed8e61108584116dc (diff) | |
download | redot-engine-413c11357d039a03a8dca440a01951a637ae936b.tar.gz |
Use Core/Scene stringnames consistently
Diffstat (limited to 'scene/3d/physics/area_3d.h')
-rw-r--r-- | scene/3d/physics/area_3d.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/scene/3d/physics/area_3d.h b/scene/3d/physics/area_3d.h index bb3694dff3..8848f9c23a 100644 --- a/scene/3d/physics/area_3d.h +++ b/scene/3d/physics/area_3d.h @@ -33,7 +33,6 @@ #include "core/templates/vset.h" #include "scene/3d/physics/collision_object_3d.h" -#include "scene/scene_string_names.h" class Area3D : public CollisionObject3D { GDCLASS(Area3D, CollisionObject3D); |