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author | smix8 <52464204+smix8@users.noreply.github.com> | 2024-02-26 07:15:31 +0100 |
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committer | smix8 <52464204+smix8@users.noreply.github.com> | 2024-02-27 11:18:16 +0100 |
commit | 35dafc9fa8ac26cca9ca1da606cbfe782468d05f (patch) | |
tree | 84b4b187e6e16c513497225a2127234c96823e97 /scene/3d/physics/collision_shape_3d.cpp | |
parent | bb6b06c81343073f10cbbd2af515cf0dac1e6549 (diff) | |
download | redot-engine-35dafc9fa8ac26cca9ca1da606cbfe782468d05f.tar.gz |
Split monolithic physics class files
Splits monolithic physics class files.
Diffstat (limited to 'scene/3d/physics/collision_shape_3d.cpp')
-rw-r--r-- | scene/3d/physics/collision_shape_3d.cpp | 225 |
1 files changed, 225 insertions, 0 deletions
diff --git a/scene/3d/physics/collision_shape_3d.cpp b/scene/3d/physics/collision_shape_3d.cpp new file mode 100644 index 0000000000..f3492a3cf3 --- /dev/null +++ b/scene/3d/physics/collision_shape_3d.cpp @@ -0,0 +1,225 @@ +/**************************************************************************/ +/* collision_shape_3d.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#include "collision_shape_3d.h" + +#include "scene/3d/mesh_instance_3d.h" +#include "scene/3d/physics/character_body_3d.h" +#include "scene/3d/physics/physics_body_3d.h" +#include "scene/3d/physics/vehicle_body_3d.h" +#include "scene/resources/3d/concave_polygon_shape_3d.h" +#include "scene/resources/3d/convex_polygon_shape_3d.h" +#include "scene/resources/3d/world_boundary_shape_3d.h" + +void CollisionShape3D::make_convex_from_siblings() { + Node *p = get_parent(); + if (!p) { + return; + } + + Vector<Vector3> vertices; + + for (int i = 0; i < p->get_child_count(); i++) { + Node *n = p->get_child(i); + MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(n); + if (mi) { + Ref<Mesh> m = mi->get_mesh(); + if (m.is_valid()) { + for (int j = 0; j < m->get_surface_count(); j++) { + Array a = m->surface_get_arrays(j); + if (!a.is_empty()) { + Vector<Vector3> v = a[RenderingServer::ARRAY_VERTEX]; + for (int k = 0; k < v.size(); k++) { + vertices.append(mi->get_transform().xform(v[k])); + } + } + } + } + } + } + + Ref<ConvexPolygonShape3D> shape_new = memnew(ConvexPolygonShape3D); + shape_new->set_points(vertices); + set_shape(shape_new); +} + +void CollisionShape3D::_update_in_shape_owner(bool p_xform_only) { + collision_object->shape_owner_set_transform(owner_id, get_transform()); + if (p_xform_only) { + return; + } + collision_object->shape_owner_set_disabled(owner_id, disabled); +} + +void CollisionShape3D::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_PARENTED: { + collision_object = Object::cast_to<CollisionObject3D>(get_parent()); + if (collision_object) { + owner_id = collision_object->create_shape_owner(this); + if (shape.is_valid()) { + collision_object->shape_owner_add_shape(owner_id, shape); + } + _update_in_shape_owner(); + } + } break; + + case NOTIFICATION_ENTER_TREE: { + if (collision_object) { + _update_in_shape_owner(); + } + } break; + + case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: { + if (collision_object) { + _update_in_shape_owner(true); + } + update_configuration_warnings(); + } break; + + case NOTIFICATION_UNPARENTED: { + if (collision_object) { + collision_object->remove_shape_owner(owner_id); + } + owner_id = 0; + collision_object = nullptr; + } break; + } +} + +#ifndef DISABLE_DEPRECATED +void CollisionShape3D::resource_changed(Ref<Resource> res) { +} +#endif + +PackedStringArray CollisionShape3D::get_configuration_warnings() const { + PackedStringArray warnings = Node::get_configuration_warnings(); + + CollisionObject3D *col_object = Object::cast_to<CollisionObject3D>(get_parent()); + if (col_object == nullptr) { + warnings.push_back(RTR("CollisionShape3D only serves to provide a collision shape to a CollisionObject3D derived node.\nPlease only use it as a child of Area3D, StaticBody3D, RigidBody3D, CharacterBody3D, etc. to give them a shape.")); + } + + if (!shape.is_valid()) { + warnings.push_back(RTR("A shape must be provided for CollisionShape3D to function. Please create a shape resource for it.")); + } + + if (shape.is_valid() && Object::cast_to<RigidBody3D>(col_object)) { + String body_type = "RigidBody3D"; + if (Object::cast_to<VehicleBody3D>(col_object)) { + body_type = "VehicleBody3D"; + } + + if (Object::cast_to<ConcavePolygonShape3D>(*shape)) { + warnings.push_back(vformat(RTR("When used for collision, ConcavePolygonShape3D is intended to work with static CollisionObject3D nodes like StaticBody3D.\nIt will likely not behave well for %ss (except when frozen and freeze_mode set to FREEZE_MODE_STATIC)."), body_type)); + } else if (Object::cast_to<WorldBoundaryShape3D>(*shape)) { + warnings.push_back(RTR("WorldBoundaryShape3D doesn't support RigidBody3D in another mode than static.")); + } + } + + if (shape.is_valid() && Object::cast_to<CharacterBody3D>(col_object)) { + if (Object::cast_to<ConcavePolygonShape3D>(*shape)) { + warnings.push_back(RTR("When used for collision, ConcavePolygonShape3D is intended to work with static CollisionObject3D nodes like StaticBody3D.\nIt will likely not behave well for CharacterBody3Ds.")); + } + } + + Vector3 scale = get_transform().get_basis().get_scale(); + if (!(Math::is_zero_approx(scale.x - scale.y) && Math::is_zero_approx(scale.y - scale.z))) { + warnings.push_back(RTR("A non-uniformly scaled CollisionShape3D node will probably not function as expected.\nPlease make its scale uniform (i.e. the same on all axes), and change the size of its shape resource instead.")); + } + + return warnings; +} + +void CollisionShape3D::_bind_methods() { +#ifndef DISABLE_DEPRECATED + ClassDB::bind_method(D_METHOD("resource_changed", "resource"), &CollisionShape3D::resource_changed); +#endif + ClassDB::bind_method(D_METHOD("set_shape", "shape"), &CollisionShape3D::set_shape); + ClassDB::bind_method(D_METHOD("get_shape"), &CollisionShape3D::get_shape); + ClassDB::bind_method(D_METHOD("set_disabled", "enable"), &CollisionShape3D::set_disabled); + ClassDB::bind_method(D_METHOD("is_disabled"), &CollisionShape3D::is_disabled); + ClassDB::bind_method(D_METHOD("make_convex_from_siblings"), &CollisionShape3D::make_convex_from_siblings); + ClassDB::set_method_flags("CollisionShape3D", "make_convex_from_siblings", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); + + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape3D"), "set_shape", "get_shape"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled"); +} + +void CollisionShape3D::set_shape(const Ref<Shape3D> &p_shape) { + if (p_shape == shape) { + return; + } + if (shape.is_valid()) { + shape->disconnect_changed(callable_mp((Node3D *)this, &Node3D::update_gizmos)); + } + shape = p_shape; + if (shape.is_valid()) { + shape->connect_changed(callable_mp((Node3D *)this, &Node3D::update_gizmos)); + } + update_gizmos(); + if (collision_object) { + collision_object->shape_owner_clear_shapes(owner_id); + if (shape.is_valid()) { + collision_object->shape_owner_add_shape(owner_id, shape); + } + } + + if (is_inside_tree() && collision_object) { + // If this is a heightfield shape our center may have changed + _update_in_shape_owner(true); + } + update_configuration_warnings(); +} + +Ref<Shape3D> CollisionShape3D::get_shape() const { + return shape; +} + +void CollisionShape3D::set_disabled(bool p_disabled) { + disabled = p_disabled; + update_gizmos(); + if (collision_object) { + collision_object->shape_owner_set_disabled(owner_id, p_disabled); + } +} + +bool CollisionShape3D::is_disabled() const { + return disabled; +} + +CollisionShape3D::CollisionShape3D() { + //indicator = RenderingServer::get_singleton()->mesh_create(); + set_notify_local_transform(true); +} + +CollisionShape3D::~CollisionShape3D() { + //RenderingServer::get_singleton()->free(indicator); +} |