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authorsmix8 <52464204+smix8@users.noreply.github.com>2024-02-26 07:15:31 +0100
committersmix8 <52464204+smix8@users.noreply.github.com>2024-02-27 11:18:16 +0100
commit35dafc9fa8ac26cca9ca1da606cbfe782468d05f (patch)
tree84b4b187e6e16c513497225a2127234c96823e97 /scene/3d/physics/collision_shape_3d.cpp
parentbb6b06c81343073f10cbbd2af515cf0dac1e6549 (diff)
downloadredot-engine-35dafc9fa8ac26cca9ca1da606cbfe782468d05f.tar.gz
Split monolithic physics class files
Splits monolithic physics class files.
Diffstat (limited to 'scene/3d/physics/collision_shape_3d.cpp')
-rw-r--r--scene/3d/physics/collision_shape_3d.cpp225
1 files changed, 225 insertions, 0 deletions
diff --git a/scene/3d/physics/collision_shape_3d.cpp b/scene/3d/physics/collision_shape_3d.cpp
new file mode 100644
index 0000000000..f3492a3cf3
--- /dev/null
+++ b/scene/3d/physics/collision_shape_3d.cpp
@@ -0,0 +1,225 @@
+/**************************************************************************/
+/* collision_shape_3d.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "collision_shape_3d.h"
+
+#include "scene/3d/mesh_instance_3d.h"
+#include "scene/3d/physics/character_body_3d.h"
+#include "scene/3d/physics/physics_body_3d.h"
+#include "scene/3d/physics/vehicle_body_3d.h"
+#include "scene/resources/3d/concave_polygon_shape_3d.h"
+#include "scene/resources/3d/convex_polygon_shape_3d.h"
+#include "scene/resources/3d/world_boundary_shape_3d.h"
+
+void CollisionShape3D::make_convex_from_siblings() {
+ Node *p = get_parent();
+ if (!p) {
+ return;
+ }
+
+ Vector<Vector3> vertices;
+
+ for (int i = 0; i < p->get_child_count(); i++) {
+ Node *n = p->get_child(i);
+ MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(n);
+ if (mi) {
+ Ref<Mesh> m = mi->get_mesh();
+ if (m.is_valid()) {
+ for (int j = 0; j < m->get_surface_count(); j++) {
+ Array a = m->surface_get_arrays(j);
+ if (!a.is_empty()) {
+ Vector<Vector3> v = a[RenderingServer::ARRAY_VERTEX];
+ for (int k = 0; k < v.size(); k++) {
+ vertices.append(mi->get_transform().xform(v[k]));
+ }
+ }
+ }
+ }
+ }
+ }
+
+ Ref<ConvexPolygonShape3D> shape_new = memnew(ConvexPolygonShape3D);
+ shape_new->set_points(vertices);
+ set_shape(shape_new);
+}
+
+void CollisionShape3D::_update_in_shape_owner(bool p_xform_only) {
+ collision_object->shape_owner_set_transform(owner_id, get_transform());
+ if (p_xform_only) {
+ return;
+ }
+ collision_object->shape_owner_set_disabled(owner_id, disabled);
+}
+
+void CollisionShape3D::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_PARENTED: {
+ collision_object = Object::cast_to<CollisionObject3D>(get_parent());
+ if (collision_object) {
+ owner_id = collision_object->create_shape_owner(this);
+ if (shape.is_valid()) {
+ collision_object->shape_owner_add_shape(owner_id, shape);
+ }
+ _update_in_shape_owner();
+ }
+ } break;
+
+ case NOTIFICATION_ENTER_TREE: {
+ if (collision_object) {
+ _update_in_shape_owner();
+ }
+ } break;
+
+ case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
+ if (collision_object) {
+ _update_in_shape_owner(true);
+ }
+ update_configuration_warnings();
+ } break;
+
+ case NOTIFICATION_UNPARENTED: {
+ if (collision_object) {
+ collision_object->remove_shape_owner(owner_id);
+ }
+ owner_id = 0;
+ collision_object = nullptr;
+ } break;
+ }
+}
+
+#ifndef DISABLE_DEPRECATED
+void CollisionShape3D::resource_changed(Ref<Resource> res) {
+}
+#endif
+
+PackedStringArray CollisionShape3D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
+
+ CollisionObject3D *col_object = Object::cast_to<CollisionObject3D>(get_parent());
+ if (col_object == nullptr) {
+ warnings.push_back(RTR("CollisionShape3D only serves to provide a collision shape to a CollisionObject3D derived node.\nPlease only use it as a child of Area3D, StaticBody3D, RigidBody3D, CharacterBody3D, etc. to give them a shape."));
+ }
+
+ if (!shape.is_valid()) {
+ warnings.push_back(RTR("A shape must be provided for CollisionShape3D to function. Please create a shape resource for it."));
+ }
+
+ if (shape.is_valid() && Object::cast_to<RigidBody3D>(col_object)) {
+ String body_type = "RigidBody3D";
+ if (Object::cast_to<VehicleBody3D>(col_object)) {
+ body_type = "VehicleBody3D";
+ }
+
+ if (Object::cast_to<ConcavePolygonShape3D>(*shape)) {
+ warnings.push_back(vformat(RTR("When used for collision, ConcavePolygonShape3D is intended to work with static CollisionObject3D nodes like StaticBody3D.\nIt will likely not behave well for %ss (except when frozen and freeze_mode set to FREEZE_MODE_STATIC)."), body_type));
+ } else if (Object::cast_to<WorldBoundaryShape3D>(*shape)) {
+ warnings.push_back(RTR("WorldBoundaryShape3D doesn't support RigidBody3D in another mode than static."));
+ }
+ }
+
+ if (shape.is_valid() && Object::cast_to<CharacterBody3D>(col_object)) {
+ if (Object::cast_to<ConcavePolygonShape3D>(*shape)) {
+ warnings.push_back(RTR("When used for collision, ConcavePolygonShape3D is intended to work with static CollisionObject3D nodes like StaticBody3D.\nIt will likely not behave well for CharacterBody3Ds."));
+ }
+ }
+
+ Vector3 scale = get_transform().get_basis().get_scale();
+ if (!(Math::is_zero_approx(scale.x - scale.y) && Math::is_zero_approx(scale.y - scale.z))) {
+ warnings.push_back(RTR("A non-uniformly scaled CollisionShape3D node will probably not function as expected.\nPlease make its scale uniform (i.e. the same on all axes), and change the size of its shape resource instead."));
+ }
+
+ return warnings;
+}
+
+void CollisionShape3D::_bind_methods() {
+#ifndef DISABLE_DEPRECATED
+ ClassDB::bind_method(D_METHOD("resource_changed", "resource"), &CollisionShape3D::resource_changed);
+#endif
+ ClassDB::bind_method(D_METHOD("set_shape", "shape"), &CollisionShape3D::set_shape);
+ ClassDB::bind_method(D_METHOD("get_shape"), &CollisionShape3D::get_shape);
+ ClassDB::bind_method(D_METHOD("set_disabled", "enable"), &CollisionShape3D::set_disabled);
+ ClassDB::bind_method(D_METHOD("is_disabled"), &CollisionShape3D::is_disabled);
+ ClassDB::bind_method(D_METHOD("make_convex_from_siblings"), &CollisionShape3D::make_convex_from_siblings);
+ ClassDB::set_method_flags("CollisionShape3D", "make_convex_from_siblings", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape3D"), "set_shape", "get_shape");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
+}
+
+void CollisionShape3D::set_shape(const Ref<Shape3D> &p_shape) {
+ if (p_shape == shape) {
+ return;
+ }
+ if (shape.is_valid()) {
+ shape->disconnect_changed(callable_mp((Node3D *)this, &Node3D::update_gizmos));
+ }
+ shape = p_shape;
+ if (shape.is_valid()) {
+ shape->connect_changed(callable_mp((Node3D *)this, &Node3D::update_gizmos));
+ }
+ update_gizmos();
+ if (collision_object) {
+ collision_object->shape_owner_clear_shapes(owner_id);
+ if (shape.is_valid()) {
+ collision_object->shape_owner_add_shape(owner_id, shape);
+ }
+ }
+
+ if (is_inside_tree() && collision_object) {
+ // If this is a heightfield shape our center may have changed
+ _update_in_shape_owner(true);
+ }
+ update_configuration_warnings();
+}
+
+Ref<Shape3D> CollisionShape3D::get_shape() const {
+ return shape;
+}
+
+void CollisionShape3D::set_disabled(bool p_disabled) {
+ disabled = p_disabled;
+ update_gizmos();
+ if (collision_object) {
+ collision_object->shape_owner_set_disabled(owner_id, p_disabled);
+ }
+}
+
+bool CollisionShape3D::is_disabled() const {
+ return disabled;
+}
+
+CollisionShape3D::CollisionShape3D() {
+ //indicator = RenderingServer::get_singleton()->mesh_create();
+ set_notify_local_transform(true);
+}
+
+CollisionShape3D::~CollisionShape3D() {
+ //RenderingServer::get_singleton()->free(indicator);
+}