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author | Jamie Greunbaum <jamie.greunbaum@battybovine.com> | 2024-04-02 03:26:10 -0400 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-11-26 16:28:13 +0100 |
commit | 0fc082e1ee3af5bb6a4b52f85756d24dc02b230f (patch) | |
tree | 95711351b1bc163dfa65c5529285e1f0136cce27 /scene/3d/physics | |
parent | d09d82d433b03bb3773fd2a8cc8d6ccc2f8739ce (diff) | |
download | redot-engine-0fc082e1ee3af5bb6a4b52f85756d24dc02b230f.tar.gz |
Add CollisionShape3D custom debug colours
This allows changing the display colour of a CollisionShape3D node on a per-shape basis.
It also adds the ability to display a solid coloured preview of a CollisionShape3D.
Closes https://github.com/godotengine/godot-proposals/issues/906
Diffstat (limited to 'scene/3d/physics')
-rw-r--r-- | scene/3d/physics/collision_shape_3d.cpp | 98 | ||||
-rw-r--r-- | scene/3d/physics/collision_shape_3d.h | 22 |
2 files changed, 120 insertions, 0 deletions
diff --git a/scene/3d/physics/collision_shape_3d.cpp b/scene/3d/physics/collision_shape_3d.cpp index 304fa74b06..362c61026b 100644 --- a/scene/3d/physics/collision_shape_3d.cpp +++ b/scene/3d/physics/collision_shape_3d.cpp @@ -81,12 +81,19 @@ void CollisionShape3D::_update_in_shape_owner(bool p_xform_only) { void CollisionShape3D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_PARENTED: { +#ifdef DEBUG_ENABLED + if (debug_color == get_placeholder_default_color()) { + debug_color = SceneTree::get_singleton()->get_debug_collisions_color(); + } +#endif // DEBUG_ENABLED + collision_object = Object::cast_to<CollisionObject3D>(get_parent()); if (collision_object) { owner_id = collision_object->create_shape_owner(this); if (shape.is_valid()) { collision_object->shape_owner_add_shape(owner_id, shape); } + _update_in_shape_owner(); } } break; @@ -166,11 +173,26 @@ void CollisionShape3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_shape"), &CollisionShape3D::get_shape); ClassDB::bind_method(D_METHOD("set_disabled", "enable"), &CollisionShape3D::set_disabled); ClassDB::bind_method(D_METHOD("is_disabled"), &CollisionShape3D::is_disabled); + ClassDB::bind_method(D_METHOD("make_convex_from_siblings"), &CollisionShape3D::make_convex_from_siblings); ClassDB::set_method_flags("CollisionShape3D", "make_convex_from_siblings", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape3D"), "set_shape", "get_shape"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled"); + +#ifdef DEBUG_ENABLED + ClassDB::bind_method(D_METHOD("set_debug_color", "color"), &CollisionShape3D::set_debug_color); + ClassDB::bind_method(D_METHOD("get_debug_color"), &CollisionShape3D::get_debug_color); + + ClassDB::bind_method(D_METHOD("set_enable_debug_fill", "enable"), &CollisionShape3D::set_debug_fill_enabled); + ClassDB::bind_method(D_METHOD("get_enable_debug_fill"), &CollisionShape3D::get_debug_fill_enabled); + + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "debug_color"), "set_debug_color", "get_debug_color"); + // Default value depends on a project setting, override for doc generation purposes. + ADD_PROPERTY_DEFAULT("debug_color", get_placeholder_default_color()); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_fill"), "set_enable_debug_fill", "get_enable_debug_fill"); +#endif // DEBUG_ENABLED } void CollisionShape3D::set_shape(const Ref<Shape3D> &p_shape) { @@ -178,11 +200,27 @@ void CollisionShape3D::set_shape(const Ref<Shape3D> &p_shape) { return; } if (shape.is_valid()) { + shape->disconnect_changed(callable_mp(this, &CollisionShape3D::shape_changed)); shape->disconnect_changed(callable_mp((Node3D *)this, &Node3D::update_gizmos)); } shape = p_shape; if (shape.is_valid()) { +#ifdef DEBUG_ENABLED + if (shape->get_debug_color() != get_placeholder_default_color()) { + set_debug_color(shape->get_debug_color()); + set_debug_fill_enabled(shape->get_debug_fill()); + } else if (get_debug_color() != get_placeholder_default_color()) { + shape->set_debug_color(debug_color); + shape->set_debug_fill(debug_fill); + } else { + set_debug_color(SceneTree::get_singleton()->get_debug_collisions_color()); + shape->set_debug_color(SceneTree::get_singleton()->get_debug_collisions_color()); + shape->set_debug_fill(debug_fill); + } +#endif // DEBUG_ENABLED + shape->connect_changed(callable_mp((Node3D *)this, &Node3D::update_gizmos)); + shape->connect_changed(callable_mp(this, &CollisionShape3D::shape_changed)); } update_gizmos(); if (collision_object) { @@ -215,6 +253,66 @@ bool CollisionShape3D::is_disabled() const { return disabled; } +#ifdef DEBUG_ENABLED +void CollisionShape3D::set_debug_color(const Color &p_color) { + if (p_color == get_placeholder_default_color()) { + debug_color = SceneTree::get_singleton()->get_debug_collisions_color(); + } else if (debug_color != p_color) { + debug_color = p_color; + + if (shape.is_valid()) { + shape->set_debug_color(p_color); + } + } +} + +Color CollisionShape3D::get_debug_color() const { + return debug_color; +} + +void CollisionShape3D::set_debug_fill_enabled(bool p_enable) { + if (debug_fill == p_enable) { + return; + } + + debug_fill = p_enable; + + if (shape.is_valid()) { + shape->set_debug_fill(p_enable); + } +} + +bool CollisionShape3D::get_debug_fill_enabled() const { + return debug_fill; +} + +bool CollisionShape3D::_property_can_revert(const StringName &p_name) const { + if (p_name == "debug_color") { + return true; + } + return false; +} + +bool CollisionShape3D::_property_get_revert(const StringName &p_name, Variant &r_property) const { + if (p_name == "debug_color") { + r_property = SceneTree::get_singleton()->get_debug_collisions_color(); + return true; + } + return false; +} +#endif // DEBUG_ENABLED + +void CollisionShape3D::shape_changed() { +#ifdef DEBUG_ENABLED + if (shape->get_debug_color() != debug_color) { + set_debug_color(shape->get_debug_color()); + } + if (shape->get_debug_fill() != debug_fill) { + set_debug_fill_enabled(shape->get_debug_fill()); + } +#endif // DEBUG_ENABLED +} + CollisionShape3D::CollisionShape3D() { //indicator = RenderingServer::get_singleton()->mesh_create(); set_notify_local_transform(true); diff --git a/scene/3d/physics/collision_shape_3d.h b/scene/3d/physics/collision_shape_3d.h index 15f6ef73cb..0eaecb9f61 100644 --- a/scene/3d/physics/collision_shape_3d.h +++ b/scene/3d/physics/collision_shape_3d.h @@ -43,6 +43,13 @@ class CollisionShape3D : public Node3D { uint32_t owner_id = 0; CollisionObject3D *collision_object = nullptr; +#ifdef DEBUG_ENABLED + Color debug_color = get_placeholder_default_color(); + bool debug_fill = true; + + static const Color get_placeholder_default_color() { return Color(0.0, 0.0, 0.0, 0.0); } +#endif // DEBUG_ENABLED + #ifndef DISABLE_DEPRECATED void resource_changed(Ref<Resource> res); #endif @@ -55,6 +62,13 @@ protected: void _notification(int p_what); static void _bind_methods(); +#ifdef DEBUG_ENABLED + bool _property_can_revert(const StringName &p_name) const; + bool _property_get_revert(const StringName &p_name, Variant &r_property) const; +#endif // DEBUG_ENABLED + + void shape_changed(); + public: void make_convex_from_siblings(); @@ -64,6 +78,14 @@ public: void set_disabled(bool p_disabled); bool is_disabled() const; +#ifdef DEBUG_ENABLED + void set_debug_color(const Color &p_color); + Color get_debug_color() const; + + void set_debug_fill_enabled(bool p_enable); + bool get_debug_fill_enabled() const; +#endif // DEBUG_ENABLED + PackedStringArray get_configuration_warnings() const override; CollisionShape3D(); |