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author | Haoyu Qiu <timothyqiu32@gmail.com> | 2024-04-14 23:07:41 +0800 |
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committer | Haoyu Qiu <timothyqiu32@gmail.com> | 2024-04-15 12:28:36 +0800 |
commit | 4176102a5ebaf853094a19f10142d6994de1e250 (patch) | |
tree | c06798f00f5411aa13841d32e99a150c790615f7 /scene/3d/physics | |
parent | d00734053f9cda8ade5e6c3afd86266e6df571c6 (diff) | |
download | redot-engine-4176102a5ebaf853094a19f10142d6994de1e250.tar.gz |
Store ObjectID instead of pointer for KinematicCollision owner
Diffstat (limited to 'scene/3d/physics')
-rw-r--r-- | scene/3d/physics/character_body_3d.cpp | 10 | ||||
-rw-r--r-- | scene/3d/physics/character_body_3d.h | 1 | ||||
-rw-r--r-- | scene/3d/physics/kinematic_collision_3d.cpp | 1 | ||||
-rw-r--r-- | scene/3d/physics/kinematic_collision_3d.h | 2 | ||||
-rw-r--r-- | scene/3d/physics/physics_body_3d.cpp | 10 | ||||
-rw-r--r-- | scene/3d/physics/physics_body_3d.h | 2 |
6 files changed, 4 insertions, 22 deletions
diff --git a/scene/3d/physics/character_body_3d.cpp b/scene/3d/physics/character_body_3d.cpp index 6759033358..b13c279234 100644 --- a/scene/3d/physics/character_body_3d.cpp +++ b/scene/3d/physics/character_body_3d.cpp @@ -704,7 +704,7 @@ Ref<KinematicCollision3D> CharacterBody3D::_get_slide_collision(int p_bounce) { // Create a new instance when the cached reference is invalid or still in use in script. if (slide_colliders[p_bounce].is_null() || slide_colliders[p_bounce]->get_reference_count() > 1) { slide_colliders.write[p_bounce].instantiate(); - slide_colliders.write[p_bounce]->owner = this; + slide_colliders.write[p_bounce]->owner_id = get_instance_id(); } slide_colliders.write[p_bounce]->result = motion_results[p_bounce]; @@ -936,11 +936,3 @@ void CharacterBody3D::_validate_property(PropertyInfo &p_property) const { CharacterBody3D::CharacterBody3D() : PhysicsBody3D(PhysicsServer3D::BODY_MODE_KINEMATIC) { } - -CharacterBody3D::~CharacterBody3D() { - for (int i = 0; i < slide_colliders.size(); i++) { - if (slide_colliders[i].is_valid()) { - slide_colliders.write[i]->owner = nullptr; - } - } -} diff --git a/scene/3d/physics/character_body_3d.h b/scene/3d/physics/character_body_3d.h index cffc0f8e63..430d9c35cb 100644 --- a/scene/3d/physics/character_body_3d.h +++ b/scene/3d/physics/character_body_3d.h @@ -113,7 +113,6 @@ public: PlatformOnLeave get_platform_on_leave() const; CharacterBody3D(); - ~CharacterBody3D(); private: real_t margin = 0.001; diff --git a/scene/3d/physics/kinematic_collision_3d.cpp b/scene/3d/physics/kinematic_collision_3d.cpp index 54371425bc..de13831ac3 100644 --- a/scene/3d/physics/kinematic_collision_3d.cpp +++ b/scene/3d/physics/kinematic_collision_3d.cpp @@ -67,6 +67,7 @@ real_t KinematicCollision3D::get_angle(int p_collision_index, const Vector3 &p_u Object *KinematicCollision3D::get_local_shape(int p_collision_index) const { ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, nullptr); + PhysicsBody3D *owner = Object::cast_to<PhysicsBody3D>(ObjectDB::get_instance(owner_id)); if (!owner) { return nullptr; } diff --git a/scene/3d/physics/kinematic_collision_3d.h b/scene/3d/physics/kinematic_collision_3d.h index 656531c82b..0573af0c21 100644 --- a/scene/3d/physics/kinematic_collision_3d.h +++ b/scene/3d/physics/kinematic_collision_3d.h @@ -40,7 +40,7 @@ class PhysicsBody3D; class KinematicCollision3D : public RefCounted { GDCLASS(KinematicCollision3D, RefCounted); - PhysicsBody3D *owner = nullptr; + ObjectID owner_id; friend class PhysicsBody3D; friend class CharacterBody3D; PhysicsServer3D::MotionResult result; diff --git a/scene/3d/physics/physics_body_3d.cpp b/scene/3d/physics/physics_body_3d.cpp index 711ca60a81..b723b452c1 100644 --- a/scene/3d/physics/physics_body_3d.cpp +++ b/scene/3d/physics/physics_body_3d.cpp @@ -30,8 +30,6 @@ #include "physics_body_3d.h" -#include "scene/scene_string_names.h" - void PhysicsBody3D::_bind_methods() { ClassDB::bind_method(D_METHOD("move_and_collide", "motion", "test_only", "safe_margin", "recovery_as_collision", "max_collisions"), &PhysicsBody3D::_move, DEFVAL(false), DEFVAL(0.001), DEFVAL(false), DEFVAL(1)); ClassDB::bind_method(D_METHOD("test_move", "from", "motion", "collision", "safe_margin", "recovery_as_collision", "max_collisions"), &PhysicsBody3D::test_move, DEFVAL(Variant()), DEFVAL(0.001), DEFVAL(false), DEFVAL(1)); @@ -58,12 +56,6 @@ PhysicsBody3D::PhysicsBody3D(PhysicsServer3D::BodyMode p_mode) : set_body_mode(p_mode); } -PhysicsBody3D::~PhysicsBody3D() { - if (motion_cache.is_valid()) { - motion_cache->owner = nullptr; - } -} - TypedArray<PhysicsBody3D> PhysicsBody3D::get_collision_exceptions() { List<RID> exceptions; PhysicsServer3D::get_singleton()->body_get_collision_exceptions(get_rid(), &exceptions); @@ -102,7 +94,7 @@ Ref<KinematicCollision3D> PhysicsBody3D::_move(const Vector3 &p_motion, bool p_t // Create a new instance when the cached reference is invalid or still in use in script. if (motion_cache.is_null() || motion_cache->get_reference_count() > 1) { motion_cache.instantiate(); - motion_cache->owner = this; + motion_cache->owner_id = get_instance_id(); } motion_cache->result = result; diff --git a/scene/3d/physics/physics_body_3d.h b/scene/3d/physics/physics_body_3d.h index 92b3850085..71253be0b8 100644 --- a/scene/3d/physics/physics_body_3d.h +++ b/scene/3d/physics/physics_body_3d.h @@ -65,8 +65,6 @@ public: TypedArray<PhysicsBody3D> get_collision_exceptions(); void add_collision_exception_with(Node *p_node); //must be physicsbody void remove_collision_exception_with(Node *p_node); - - virtual ~PhysicsBody3D(); }; #endif // PHYSICS_BODY_3D_H |