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author | Yuri Sizov <yuris@humnom.net> | 2022-08-12 23:57:11 +0300 |
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committer | Yuri Sizov <yuris@humnom.net> | 2022-08-22 18:35:11 +0300 |
commit | 1a24c9e14bf1f9578eda338344c12faf66fb0e65 (patch) | |
tree | ada6f4deefe627b4a77133ef3c074e35d6f2a738 /scene/3d/physics_body_3d.cpp | |
parent | fdc36ad08290a8453d26fce3d8b7b13bd8cd5a1a (diff) | |
download | redot-engine-1a24c9e14bf1f9578eda338344c12faf66fb0e65.tar.gz |
Make `_validate_property` a multilevel method
Diffstat (limited to 'scene/3d/physics_body_3d.cpp')
-rw-r--r-- | scene/3d/physics_body_3d.cpp | 14 |
1 files changed, 6 insertions, 8 deletions
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index f2a0dcf5b9..279e663010 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -1124,13 +1124,12 @@ void RigidDynamicBody3D::_bind_methods() { BIND_ENUM_CONSTANT(DAMP_MODE_REPLACE); } -void RigidDynamicBody3D::_validate_property(PropertyInfo &property) const { +void RigidDynamicBody3D::_validate_property(PropertyInfo &p_property) const { if (center_of_mass_mode != CENTER_OF_MASS_MODE_CUSTOM) { - if (property.name == "center_of_mass") { - property.usage = PROPERTY_USAGE_NO_EDITOR; + if (p_property.name == "center_of_mass") { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } } - PhysicsBody3D::_validate_property(property); } RigidDynamicBody3D::RigidDynamicBody3D() : @@ -2022,13 +2021,12 @@ void CharacterBody3D::_bind_methods() { BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_NEVER); } -void CharacterBody3D::_validate_property(PropertyInfo &property) const { +void CharacterBody3D::_validate_property(PropertyInfo &p_property) const { if (motion_mode == MOTION_MODE_FLOATING) { - if (property.name.begins_with("floor_") || property.name == "up_direction" || property.name == "slide_on_ceiling") { - property.usage = PROPERTY_USAGE_NO_EDITOR; + if (p_property.name.begins_with("floor_") || p_property.name == "up_direction" || p_property.name == "slide_on_ceiling") { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } } - PhysicsBody3D::_validate_property(property); } CharacterBody3D::CharacterBody3D() : |