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authorRémi Verschelde <rverschelde@gmail.com>2022-03-28 15:24:14 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-03-28 20:26:35 +0200
commit7119d355eb6dfe18df5d6f505c4216791bfdbd92 (patch)
tree5d2182ed9122b8c8dfe1c856ac3f7a258c7d3b5d /scene/3d/physics_body_3d.cpp
parent2e8510595996478524e5d8ed48d90318f4a56777 (diff)
downloadredot-engine-7119d355eb6dfe18df5d6f505c4216791bfdbd92.tar.gz
String: Remove TTR and DTR defines in non-tools build
This ensures we don't use TTR in runtime code, as it's specifically meant to source translations for the editor.
Diffstat (limited to 'scene/3d/physics_body_3d.cpp')
-rw-r--r--scene/3d/physics_body_3d.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index 47baa9e023..32cad42133 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -988,7 +988,7 @@ TypedArray<String> RigidDynamicBody3D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(2).length() - 1.0) > 0.05) {
- warnings.push_back(TTR("Size changes to RigidDynamicBody will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
+ warnings.push_back(RTR("Size changes to RigidDynamicBody will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
}
return warnings;