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author | Rémi Verschelde <remi@verschelde.fr> | 2022-08-24 08:18:56 +0200 |
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committer | GitHub <noreply@github.com> | 2022-08-24 08:18:56 +0200 |
commit | 91e5f48ea7321aee2ea35ebdeb0e6a041ee46e5b (patch) | |
tree | 0df1ace261d7e849d16269e7f1e5064ce6194c1f /scene/3d/physics_body_3d.cpp | |
parent | 4d9ddc8ab3b7528a5a7cc9a77371191feb46516b (diff) | |
parent | 1abdffe7a029daf634f57132cb5ab5d82a7ccfc9 (diff) | |
download | redot-engine-91e5f48ea7321aee2ea35ebdeb0e6a041ee46e5b.tar.gz |
Merge pull request #64009 from KoBeWi/arrayy_lmao
Replace Array return types with TypedArray (part 2)
Diffstat (limited to 'scene/3d/physics_body_3d.cpp')
-rw-r--r-- | scene/3d/physics_body_3d.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index cf0f2d3a02..d8c0516a94 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -960,10 +960,10 @@ bool RigidDynamicBody3D::is_contact_monitor_enabled() const { return contact_monitor != nullptr; } -Array RigidDynamicBody3D::get_colliding_bodies() const { - ERR_FAIL_COND_V(!contact_monitor, Array()); +TypedArray<Node3D> RigidDynamicBody3D::get_colliding_bodies() const { + ERR_FAIL_COND_V(!contact_monitor, TypedArray<Node3D>()); - Array ret; + TypedArray<Node3D> ret; ret.resize(contact_monitor->body_map.size()); int idx = 0; for (const KeyValue<ObjectID, BodyState> &E : contact_monitor->body_map) { |