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authorIndah Sylvia <ISylvox@yahoo.com>2017-08-07 17:17:31 +0700
committerIndah Sylvia <ISylvox@yahoo.com>2017-08-07 18:24:35 +0700
commit5ae78fdf6adf4b3ab417d2b6fd5a41bfa6d5cfe2 (patch)
tree3f0dcef53a38d356a40fd7adce40387f21904a18 /scene/3d/physics_joint.h
parent7e4970214c92fec0e7262f36765764a81e28b2be (diff)
downloadredot-engine-5ae78fdf6adf4b3ab417d2b6fd5a41bfa6d5cfe2.tar.gz
Makes all Godot API's methods Lower Case
Diffstat (limited to 'scene/3d/physics_joint.h')
-rw-r--r--scene/3d/physics_joint.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/scene/3d/physics_joint.h b/scene/3d/physics_joint.h
index 2b221e25f2..b834aaf6d2 100644
--- a/scene/3d/physics_joint.h
+++ b/scene/3d/physics_joint.h
@@ -354,10 +354,10 @@ protected:
void _connect();
public:
- void set_body_A(const NodePath& p_path);
- void set_body_B(const NodePath& p_path);
- NodePath get_body_A() const;
- NodePath get_body_B() const;
+ void set_body_a(const NodePath& p_path);
+ void set_body_b(const NodePath& p_path);
+ NodePath get_body_a() const;
+ NodePath get_body_b() const;
void set_active(bool p_active);
bool is_active() const;