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authorJuan Linietsky <reduzio@gmail.com>2014-06-27 23:21:45 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-06-27 23:21:45 -0300
commit2af2a84a03fd707cfa4c682aff34d722343d8985 (patch)
tree50d064e8bba7d5efb5974e3fa3a67e076fb5ef8b /scene/3d/portal.cpp
parent1cc96a4d7440d9e8a20f7dbf17cf5771170de83d (diff)
downloadredot-engine-2af2a84a03fd707cfa4c682aff34d722343d8985.tar.gz
Misc Fixes
========== -NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk) -WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store -Feaures in the new tutorials are all present in the sourcecode -This (hopefully) should get rid of the animation list order getting corrupted -Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing? -In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource -Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
Diffstat (limited to 'scene/3d/portal.cpp')
-rw-r--r--scene/3d/portal.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/portal.cpp b/scene/3d/portal.cpp
index 12b9dc4b7a..fe627c2cc0 100644
--- a/scene/3d/portal.cpp
+++ b/scene/3d/portal.cpp
@@ -106,7 +106,7 @@ RES Portal::_get_gizmo_geometry() const {
mat->set_line_width(4);
mat->set_flag(Material::FLAG_DOUBLE_SIDED,true);
mat->set_flag(Material::FLAG_UNSHADED,true);
- mat->set_hint(Material::HINT_NO_DEPTH_DRAW,true);
+// mat->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER,true);
surface_tool->begin(Mesh::PRIMITIVE_LINES);
surface_tool->set_material(mat);