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author | Juan Linietsky <reduzio@gmail.com> | 2014-02-09 22:10:30 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-02-09 22:10:30 -0300 |
commit | 0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch) | |
tree | 276c4d099e178eb67fbd14f61d77b05e3808e9e3 /scene/3d/quad.cpp | |
parent | 0e49da1687bc8192ed210947da52c9e5c5f301bb (diff) | |
download | redot-engine-0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac.tar.gz |
GODOT IS OPEN SOURCE
Diffstat (limited to 'scene/3d/quad.cpp')
-rw-r--r-- | scene/3d/quad.cpp | 232 |
1 files changed, 232 insertions, 0 deletions
diff --git a/scene/3d/quad.cpp b/scene/3d/quad.cpp new file mode 100644 index 0000000000..78dd56141c --- /dev/null +++ b/scene/3d/quad.cpp @@ -0,0 +1,232 @@ +/*************************************************************************/ +/* quad.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "quad.h" +#include "servers/visual_server.h" + +void Quad::_update() { + + if (!is_inside_scene()) + return; + + Vector3 normal; + normal[axis]=1.0; + + const int axis_order_1[3]={1,2,0}; + const int axis_order_2[3]={2,0,1}; + const int a1=axis_order_1[axis]; + const int a2=axis_order_2[axis]; + + + + DVector<Vector3> points; + points.resize(4); + DVector<Vector3>::Write pointsw = points.write(); + + Vector2 s2 = size*0.5; + Vector2 o = offset; + if (!centered) + o+=s2; + + pointsw[0][a1]=-s2.x+offset.x; + pointsw[0][a2]=s2.y+offset.y; + + pointsw[1][a1]=s2.x+offset.x; + pointsw[1][a2]=s2.y+offset.y; + + pointsw[2][a1]=s2.x+offset.x; + pointsw[2][a2]=-s2.y+offset.y; + + pointsw[3][a1]=-s2.x+offset.x; + pointsw[3][a2]=-s2.y+offset.y; + + + aabb=AABB(pointsw[0],Vector3()); + for(int i=1;i<4;i++) + aabb.expand_to(pointsw[i]); + + pointsw = DVector<Vector3>::Write(); + + DVector<Vector3> normals; + normals.resize(4); + DVector<Vector3>::Write normalsw = normals.write(); + + for(int i=0;i<4;i++) + normalsw[i]=normal; + + normalsw=DVector<Vector3>::Write(); + + + + DVector<Vector2> uvs; + uvs.resize(4); + DVector<Vector2>::Write uvsw = uvs.write(); + + uvsw[0]=Vector2(0,0); + uvsw[1]=Vector2(1,0); + uvsw[2]=Vector2(1,1); + uvsw[3]=Vector2(0,1); + + uvsw = DVector<Vector2>::Write(); + + DVector<int> indices; + indices.resize(6); + + DVector<int>::Write indicesw = indices.write(); + indicesw[0]=0; + indicesw[1]=1; + indicesw[2]=2; + indicesw[3]=2; + indicesw[4]=3; + indicesw[5]=0; + + indicesw=DVector<int>::Write(); + + Array arr; + arr.resize(VS::ARRAY_MAX); + arr[VS::ARRAY_VERTEX]=points; + arr[VS::ARRAY_NORMAL]=normals; + arr[VS::ARRAY_TEX_UV]=uvs; + arr[VS::ARRAY_INDEX]=indices; + + + if (configured) { + VS::get_singleton()->mesh_remove_surface(mesh,0); + } else { + configured=true; + } + VS::get_singleton()->mesh_add_surface(mesh,VS::PRIMITIVE_TRIANGLES,arr); + + pending_update=false; +} + + +void Quad::set_axis(Vector3::Axis p_axis) { + + axis=p_axis; + _update(); +} + +Vector3::Axis Quad::get_axis() const{ + + return axis; +} + +void Quad::set_size(const Vector2& p_size){ + + size=p_size; + _update(); +} +Vector2 Quad::get_size() const{ + + return size; +} + +void Quad::set_offset(const Vector2& p_offset){ + + offset=p_offset; + _update(); +} +Vector2 Quad::get_offset() const{ + + return offset; +} + +void Quad::set_centered(bool p_enabled){ + + centered=p_enabled; + _update(); +} +bool Quad::is_centered() const{ + + return centered; +} + +void Quad::_notification(int p_what) { + + switch(p_what) { + + case NOTIFICATION_ENTER_SCENE: { + + if (pending_update) + _update(); + + + } break; + case NOTIFICATION_EXIT_SCENE: { + + pending_update=true; + + + } break; + } +} + +DVector<Face3> Quad::get_faces(uint32_t p_usage_flags) const { + + return DVector<Face3>(); +} + +AABB Quad::get_aabb() const { + + return aabb; +} + +void Quad::_bind_methods(){ + + ObjectTypeDB::bind_method(_MD("set_axis","axis"),&Quad::set_axis); + ObjectTypeDB::bind_method(_MD("get_axis"),&Quad::get_axis); + + ObjectTypeDB::bind_method(_MD("set_size","size"),&Quad::set_size); + ObjectTypeDB::bind_method(_MD("get_size"),&Quad::get_size); + + ObjectTypeDB::bind_method(_MD("set_centered","centered"),&Quad::set_centered); + ObjectTypeDB::bind_method(_MD("is_centered"),&Quad::is_centered); + + ObjectTypeDB::bind_method(_MD("set_offset","offset"),&Quad::set_offset); + ObjectTypeDB::bind_method(_MD("get_offset"),&Quad::get_offset); + + ADD_PROPERTY( PropertyInfo( Variant::INT, "quad/axis", PROPERTY_HINT_ENUM,"X,Y,Z" ), _SCS("set_axis"), _SCS("get_axis")); + ADD_PROPERTY( PropertyInfo( Variant::VECTOR2, "quad/size" ), _SCS("set_size"), _SCS("get_size")); + ADD_PROPERTY( PropertyInfo( Variant::VECTOR2, "quad/offset" ), _SCS("set_offset"), _SCS("get_offset")); + ADD_PROPERTY( PropertyInfo( Variant::BOOL, "quad/centered" ), _SCS("set_centered"), _SCS("is_centered")); + +} + +Quad::Quad() { + + pending_update=true; + centered=true; + //offset=0; + size=Vector2(1,1); + axis=Vector3::AXIS_Z; + mesh=VisualServer::get_singleton()->mesh_create(); + set_base(mesh); + configured=false; + +} |