summaryrefslogtreecommitdiffstats
path: root/scene/3d/quad.cpp
diff options
context:
space:
mode:
authorJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
commit0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch)
tree276c4d099e178eb67fbd14f61d77b05e3808e9e3 /scene/3d/quad.cpp
parent0e49da1687bc8192ed210947da52c9e5c5f301bb (diff)
downloadredot-engine-0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac.tar.gz
GODOT IS OPEN SOURCE
Diffstat (limited to 'scene/3d/quad.cpp')
-rw-r--r--scene/3d/quad.cpp232
1 files changed, 232 insertions, 0 deletions
diff --git a/scene/3d/quad.cpp b/scene/3d/quad.cpp
new file mode 100644
index 0000000000..78dd56141c
--- /dev/null
+++ b/scene/3d/quad.cpp
@@ -0,0 +1,232 @@
+/*************************************************************************/
+/* quad.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "quad.h"
+#include "servers/visual_server.h"
+
+void Quad::_update() {
+
+ if (!is_inside_scene())
+ return;
+
+ Vector3 normal;
+ normal[axis]=1.0;
+
+ const int axis_order_1[3]={1,2,0};
+ const int axis_order_2[3]={2,0,1};
+ const int a1=axis_order_1[axis];
+ const int a2=axis_order_2[axis];
+
+
+
+ DVector<Vector3> points;
+ points.resize(4);
+ DVector<Vector3>::Write pointsw = points.write();
+
+ Vector2 s2 = size*0.5;
+ Vector2 o = offset;
+ if (!centered)
+ o+=s2;
+
+ pointsw[0][a1]=-s2.x+offset.x;
+ pointsw[0][a2]=s2.y+offset.y;
+
+ pointsw[1][a1]=s2.x+offset.x;
+ pointsw[1][a2]=s2.y+offset.y;
+
+ pointsw[2][a1]=s2.x+offset.x;
+ pointsw[2][a2]=-s2.y+offset.y;
+
+ pointsw[3][a1]=-s2.x+offset.x;
+ pointsw[3][a2]=-s2.y+offset.y;
+
+
+ aabb=AABB(pointsw[0],Vector3());
+ for(int i=1;i<4;i++)
+ aabb.expand_to(pointsw[i]);
+
+ pointsw = DVector<Vector3>::Write();
+
+ DVector<Vector3> normals;
+ normals.resize(4);
+ DVector<Vector3>::Write normalsw = normals.write();
+
+ for(int i=0;i<4;i++)
+ normalsw[i]=normal;
+
+ normalsw=DVector<Vector3>::Write();
+
+
+
+ DVector<Vector2> uvs;
+ uvs.resize(4);
+ DVector<Vector2>::Write uvsw = uvs.write();
+
+ uvsw[0]=Vector2(0,0);
+ uvsw[1]=Vector2(1,0);
+ uvsw[2]=Vector2(1,1);
+ uvsw[3]=Vector2(0,1);
+
+ uvsw = DVector<Vector2>::Write();
+
+ DVector<int> indices;
+ indices.resize(6);
+
+ DVector<int>::Write indicesw = indices.write();
+ indicesw[0]=0;
+ indicesw[1]=1;
+ indicesw[2]=2;
+ indicesw[3]=2;
+ indicesw[4]=3;
+ indicesw[5]=0;
+
+ indicesw=DVector<int>::Write();
+
+ Array arr;
+ arr.resize(VS::ARRAY_MAX);
+ arr[VS::ARRAY_VERTEX]=points;
+ arr[VS::ARRAY_NORMAL]=normals;
+ arr[VS::ARRAY_TEX_UV]=uvs;
+ arr[VS::ARRAY_INDEX]=indices;
+
+
+ if (configured) {
+ VS::get_singleton()->mesh_remove_surface(mesh,0);
+ } else {
+ configured=true;
+ }
+ VS::get_singleton()->mesh_add_surface(mesh,VS::PRIMITIVE_TRIANGLES,arr);
+
+ pending_update=false;
+}
+
+
+void Quad::set_axis(Vector3::Axis p_axis) {
+
+ axis=p_axis;
+ _update();
+}
+
+Vector3::Axis Quad::get_axis() const{
+
+ return axis;
+}
+
+void Quad::set_size(const Vector2& p_size){
+
+ size=p_size;
+ _update();
+}
+Vector2 Quad::get_size() const{
+
+ return size;
+}
+
+void Quad::set_offset(const Vector2& p_offset){
+
+ offset=p_offset;
+ _update();
+}
+Vector2 Quad::get_offset() const{
+
+ return offset;
+}
+
+void Quad::set_centered(bool p_enabled){
+
+ centered=p_enabled;
+ _update();
+}
+bool Quad::is_centered() const{
+
+ return centered;
+}
+
+void Quad::_notification(int p_what) {
+
+ switch(p_what) {
+
+ case NOTIFICATION_ENTER_SCENE: {
+
+ if (pending_update)
+ _update();
+
+
+ } break;
+ case NOTIFICATION_EXIT_SCENE: {
+
+ pending_update=true;
+
+
+ } break;
+ }
+}
+
+DVector<Face3> Quad::get_faces(uint32_t p_usage_flags) const {
+
+ return DVector<Face3>();
+}
+
+AABB Quad::get_aabb() const {
+
+ return aabb;
+}
+
+void Quad::_bind_methods(){
+
+ ObjectTypeDB::bind_method(_MD("set_axis","axis"),&Quad::set_axis);
+ ObjectTypeDB::bind_method(_MD("get_axis"),&Quad::get_axis);
+
+ ObjectTypeDB::bind_method(_MD("set_size","size"),&Quad::set_size);
+ ObjectTypeDB::bind_method(_MD("get_size"),&Quad::get_size);
+
+ ObjectTypeDB::bind_method(_MD("set_centered","centered"),&Quad::set_centered);
+ ObjectTypeDB::bind_method(_MD("is_centered"),&Quad::is_centered);
+
+ ObjectTypeDB::bind_method(_MD("set_offset","offset"),&Quad::set_offset);
+ ObjectTypeDB::bind_method(_MD("get_offset"),&Quad::get_offset);
+
+ ADD_PROPERTY( PropertyInfo( Variant::INT, "quad/axis", PROPERTY_HINT_ENUM,"X,Y,Z" ), _SCS("set_axis"), _SCS("get_axis"));
+ ADD_PROPERTY( PropertyInfo( Variant::VECTOR2, "quad/size" ), _SCS("set_size"), _SCS("get_size"));
+ ADD_PROPERTY( PropertyInfo( Variant::VECTOR2, "quad/offset" ), _SCS("set_offset"), _SCS("get_offset"));
+ ADD_PROPERTY( PropertyInfo( Variant::BOOL, "quad/centered" ), _SCS("set_centered"), _SCS("is_centered"));
+
+}
+
+Quad::Quad() {
+
+ pending_update=true;
+ centered=true;
+ //offset=0;
+ size=Vector2(1,1);
+ axis=Vector3::AXIS_Z;
+ mesh=VisualServer::get_singleton()->mesh_create();
+ set_base(mesh);
+ configured=false;
+
+}