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author | Juan Linietsky <reduzio@gmail.com> | 2019-07-12 10:12:48 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-11 11:53:28 +0100 |
commit | 50e9befb888480a3d6cb2fa46b58c0753b69bd86 (patch) | |
tree | 7aea152932d6197eb3034e893e125df8e63b54e3 /scene/3d/ray_cast.cpp | |
parent | ef083a583b3bd833d36fadb80a9ee8e9081d394e (diff) | |
download | redot-engine-50e9befb888480a3d6cb2fa46b58c0753b69bd86.tar.gz |
Changes to material required to add custom shaders in RD renderer
Diffstat (limited to 'scene/3d/ray_cast.cpp')
-rw-r--r-- | scene/3d/ray_cast.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/scene/3d/ray_cast.cpp b/scene/3d/ray_cast.cpp index fbe3cd7a3e..7f764a737a 100644 --- a/scene/3d/ray_cast.cpp +++ b/scene/3d/ray_cast.cpp @@ -337,7 +337,6 @@ void RayCast::_create_debug_shape() { Ref<SpatialMaterial> line_material = static_cast<Ref<SpatialMaterial> >(debug_material); line_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true); - line_material->set_line_width(3.0); line_material->set_albedo(Color(1.0, 0.8, 0.6)); } |