| Commit message (Expand) | Author | Age | Files | Lines |
* | Renamed 2D and 3D nodes to make their types explicit | Juan Linietsky | 2020-03-27 | 1 | -405/+0 |
* | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde | 2020-03-17 | 1 | -2/+2 |
* | ObjectID converted to a structure, fixes many bugs where used incorrectly as ... | Juan Linietsky | 2020-02-12 | 1 | -3/+3 |
* | Modernized default 3D material, fixes material bugs. | Juan Linietsky | 2020-02-11 | 1 | -4/+4 |
* | Base 3D engine done, still untested, though. | Juan Linietsky | 2020-02-11 | 1 | -2/+1 |
* | Changes to material required to add custom shaders in RD renderer | Juan Linietsky | 2020-02-11 | 1 | -1/+0 |
* | Update copyright statements to 2020 | Rémi Verschelde | 2020-01-01 | 1 | -2/+2 |
* | Draw 3D collision shape/raycast gizmos in grayscale when disabled | Hugo Locurcio | 2019-08-21 | 1 | -0/+2 |
* | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
* | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | 2018-09-12 | 1 | -1/+1 |
* | Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability... | Juan Linietsky | 2018-08-21 | 1 | -30/+32 |
* | Added ray / shape / point / motion / rest cast exclusion of area and or body | Andrea Catania | 2018-08-21 | 1 | -1/+31 |
* | Use internal physics processing for Nodes' internal logic | Rémi Verschelde | 2018-04-11 | 1 | -5/+5 |
* | Reset collider on ray node | AndreaCatania | 2018-01-12 | 1 | -0/+2 |
* | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
* | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
* | Ported 'Exclude Parent' from Raycast2D to Raycast | Marco Masselli | 2017-11-30 | 1 | -0/+35 |
* | Removed type_mask and fixed some variable name | AndreaCatania | 2017-11-21 | 1 | -16/+1 |
* | missing set/get_collision_mask_bit() for RayCast | Jakub Grzesik | 2017-10-23 | 1 | -0/+18 |
* | Rename RayCasts collision_layer to collision_mask | Pedro J. Estébanez | 2017-10-21 | 1 | -9/+9 |
* | Renamed fixed_process to physics_process | AndreaCatania | 2017-09-30 | 1 | -5/+5 |
* | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
* | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | 2017-08-24 | 1 | -2/+2 |
* | Removes editor_hint from SceneTree | Ignacio Etcheverry | 2017-08-19 | 1 | -3/+5 |
* | Refactor layer_mask to collision_layer | Poommetee Ketson | 2017-06-14 | 1 | -9/+9 |
* | -Added proper access to depth texture from shader | Juan Linietsky | 2017-06-07 | 1 | -2/+2 |
* | Fixed #8102, by renaming FixedSpatialMaterial to SpatialMaterial | Nuno Donato | 2017-04-24 | 1 | -4/+4 |
* | Merge pull request #8102 from bd339/iss3172 | Rémi Verschelde | 2017-04-24 | 1 | -0/+86 |
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| * | Show 3D raycasts when debugging collisions | Benjamin Dahse | 2017-03-30 | 1 | -0/+86 |
* | | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -76/+63 |
* | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -19/+19 |
* | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -4/+4 |
* | It is now possible to name layers of different kinds! | Juan Linietsky | 2017-01-10 | 1 | -1/+1 |
* | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 1 | -19/+19 |
* | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
* | Added force_raycast_update GDScript method for RayCast[2D] | Karol Walasek | 2016-10-03 | 1 | -21/+27 |
* | Port collision and layer masks to 3D, fixes #1759 | Bojidar Marinov | 2016-04-09 | 1 | -1/+31 |
* | Fix RayCast not updating when debugging collissions | Ignacio Etcheverry | 2016-04-07 | 1 | -1/+1 |
* | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
* | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
* | -Work in progress visual shader editor *DOES NOT WORK YET* | Juan Linietsky | 2015-01-03 | 1 | -14/+44 |
* | SceneMainLoop -> SceneTree | Juan Linietsky | 2014-11-05 | 1 | -5/+5 |
* | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+190 |