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path: root/scene/3d/ray_cast.cpp
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* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-405/+0
* Style: Set clang-format Standard to Cpp11Rémi Verschelde2020-03-171-2/+2
* ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky2020-02-121-3/+3
* Modernized default 3D material, fixes material bugs.Juan Linietsky2020-02-111-4/+4
* Base 3D engine done, still untested, though.Juan Linietsky2020-02-111-2/+1
* Changes to material required to add custom shaders in RD rendererJuan Linietsky2020-02-111-1/+0
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Draw 3D collision shape/raycast gizmos in grayscale when disabledHugo Locurcio2019-08-211-0/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+1
* Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability...Juan Linietsky2018-08-211-30/+32
* Added ray / shape / point / motion / rest cast exclusion of area and or bodyAndrea Catania2018-08-211-1/+31
* Use internal physics processing for Nodes' internal logicRémi Verschelde2018-04-111-5/+5
* Reset collider on ray nodeAndreaCatania2018-01-121-0/+2
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Ported 'Exclude Parent' from Raycast2D to RaycastMarco Masselli2017-11-301-0/+35
* Removed type_mask and fixed some variable nameAndreaCatania2017-11-211-16/+1
* missing set/get_collision_mask_bit() for RayCastJakub Grzesik2017-10-231-0/+18
* Rename RayCasts collision_layer to collision_maskPedro J. Estébanez2017-10-211-9/+9
* Renamed fixed_process to physics_processAndreaCatania2017-09-301-5/+5
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-2/+2
* Removes editor_hint from SceneTreeIgnacio Etcheverry2017-08-191-3/+5
* Refactor layer_mask to collision_layerPoommetee Ketson2017-06-141-9/+9
* -Added proper access to depth texture from shaderJuan Linietsky2017-06-071-2/+2
* Fixed #8102, by renaming FixedSpatialMaterial to SpatialMaterialNuno Donato2017-04-241-4/+4
* Merge pull request #8102 from bd339/iss3172Rémi Verschelde2017-04-241-0/+86
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| * Show 3D raycasts when debugging collisionsBenjamin Dahse2017-03-301-0/+86
* | Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-76/+63
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-19/+19
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-4/+4
* It is now possible to name layers of different kinds!Juan Linietsky2017-01-101-1/+1
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-19/+19
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Added force_raycast_update GDScript method for RayCast[2D]Karol Walasek2016-10-031-21/+27
* Port collision and layer masks to 3D, fixes #1759Bojidar Marinov2016-04-091-1/+31
* Fix RayCast not updating when debugging collissionsIgnacio Etcheverry2016-04-071-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* -Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky2015-01-031-14/+44
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-5/+5
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+190