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authorJuan Linietsky <reduzio@gmail.com>2019-08-18 19:40:52 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-11 11:59:25 +0100
commit449df8f688080c02bfbbfafc45421875b77deb1b (patch)
treeac9818b892c5d85fdcf4e4e89e383bc4dc46b7f8 /scene/3d/ray_cast.cpp
parent7fa978517077333fba215e17181e1600d485fa43 (diff)
downloadredot-engine-449df8f688080c02bfbbfafc45421875b77deb1b.tar.gz
Base 3D engine done, still untested, though.
Diffstat (limited to 'scene/3d/ray_cast.cpp')
-rw-r--r--scene/3d/ray_cast.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/scene/3d/ray_cast.cpp b/scene/3d/ray_cast.cpp
index 7f764a737a..616ab7cf40 100644
--- a/scene/3d/ray_cast.cpp
+++ b/scene/3d/ray_cast.cpp
@@ -362,8 +362,7 @@ void RayCast::_update_debug_shape() {
return;
Ref<ArrayMesh> mesh = mi->get_mesh();
- if (mesh->get_surface_count() > 0)
- mesh->surface_remove(0);
+ mesh->clear_surfaces();
Array a;
a.resize(Mesh::ARRAY_MAX);