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authorIgnacio Etcheverry <ignalfonsore@gmail.com>2016-04-07 13:30:40 +0200
committerIgnacio Etcheverry <ignalfonsore@gmail.com>2016-04-07 13:30:40 +0200
commit6cf3bdcf7662218f8f02feb91fa85efedbc1b7b3 (patch)
treec87dfd61de9f8152ae21b05a0ba33ab44ed36381 /scene/3d/ray_cast.cpp
parent50aa78210c0e31ea8a348bdd8a2432159dc61879 (diff)
downloadredot-engine-6cf3bdcf7662218f8f02feb91fa85efedbc1b7b3.tar.gz
Fix RayCast not updating when debugging collissions
Diffstat (limited to 'scene/3d/ray_cast.cpp')
-rw-r--r--scene/3d/ray_cast.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/ray_cast.cpp b/scene/3d/ray_cast.cpp
index ab2c4fc8dc..29813597fa 100644
--- a/scene/3d/ray_cast.cpp
+++ b/scene/3d/ray_cast.cpp
@@ -33,7 +33,7 @@
void RayCast::set_cast_to(const Vector3& p_point) {
cast_to=p_point;
- if (is_inside_tree() && get_tree()->is_editor_hint())
+ if (is_inside_tree() && (get_tree()->is_editor_hint() || get_tree()->is_debugging_collisions_hint()))
update_gizmo();
}