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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/3d/ray_cast.h | |
parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
download | redot-engine-5dbf1809c6e3e905b94b8764e99491e608122261.tar.gz |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'scene/3d/ray_cast.h')
-rw-r--r-- | scene/3d/ray_cast.h | 16 |
1 files changed, 7 insertions, 9 deletions
diff --git a/scene/3d/ray_cast.h b/scene/3d/ray_cast.h index 32d24cc962..00a10446a5 100644 --- a/scene/3d/ray_cast.h +++ b/scene/3d/ray_cast.h @@ -33,8 +33,7 @@ class RayCast : public Spatial { - GDCLASS(RayCast,Spatial); - + GDCLASS(RayCast, Spatial); bool enabled; bool collided; @@ -51,16 +50,15 @@ class RayCast : public Spatial { uint32_t type_mask; protected: - void _notification(int p_what); void _update_raycast_state(); static void _bind_methods(); -public: +public: void set_enabled(bool p_enabled); bool is_enabled() const; - void set_cast_to(const Vector3& p_point); + void set_cast_to(const Vector3 &p_point); Vector3 get_cast_to() const; void set_layer_mask(uint32_t p_mask); @@ -76,10 +74,10 @@ public: Vector3 get_collision_point() const; Vector3 get_collision_normal() const; - void add_exception_rid(const RID& p_rid); - void add_exception(const Object* p_object); - void remove_exception_rid(const RID& p_rid); - void remove_exception(const Object* p_object); + void add_exception_rid(const RID &p_rid); + void add_exception(const Object *p_object); + void remove_exception_rid(const RID &p_rid); + void remove_exception(const Object *p_object); void clear_exceptions(); RayCast(); |