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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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3d
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ray_cast.h
Commit message (
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Author
Age
Files
Lines
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-106
/
+0
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability...
Juan Linietsky
2018-08-21
1
-9
/
+9
*
Added ray / shape / point / motion / rest cast exclusion of area and or body
Andrea Catania
2018-08-21
1
-0
/
+8
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Ported 'Exclude Parent' from Raycast2D to Raycast
Marco Masselli
2017-11-30
1
-0
/
+4
*
Removed type_mask and fixed some variable name
AndreaCatania
2017-11-21
1
-4
/
+0
*
missing set/get_collision_mask_bit() for RayCast
Jakub Grzesik
2017-10-23
1
-0
/
+3
*
Rename RayCasts collision_layer to collision_mask
Pedro J. Estébanez
2017-10-21
1
-3
/
+3
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Refactor layer_mask to collision_layer
Poommetee Ketson
2017-06-14
1
-3
/
+3
*
Merge pull request #8102 from bd339/iss3172
Rémi Verschelde
2017-04-24
1
-0
/
+7
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*
Show 3D raycasts when debugging collisions
Benjamin Dahse
2017-03-30
1
-0
/
+7
*
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Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
|
/
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-9
/
+7
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-1
/
+1
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Added force_raycast_update GDScript method for RayCast[2D]
Karol Walasek
2016-10-03
1
-0
/
+2
*
Port collision and layer masks to 3D, fixes #1759
Bojidar Marinov
2016-04-09
1
-0
/
+9
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
-Work in progress visual shader editor *DOES NOT WORK YET*
Juan Linietsky
2015-01-03
1
-2
/
+7
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+72