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author | Benjamin Dahse <ronoueb@gmail.com> | 2017-03-21 17:09:04 +0100 |
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committer | Benjamin Dahse <ronoueb@gmail.com> | 2017-03-30 22:34:05 +0200 |
commit | 93d6003aa8602262fb4878620178f51e828e5b0c (patch) | |
tree | d8efab9ae0d3c4b6c2f6bfe87953e27b1e9f62e6 /scene/3d/ray_cast.h | |
parent | 9061d6f8ce8c393653204b7565d7af3fe0c3c084 (diff) | |
download | redot-engine-93d6003aa8602262fb4878620178f51e828e5b0c.tar.gz |
Show 3D raycasts when debugging collisions
Represent a raycast by a line segment using the direction and magnitude of the cast_to vector.
The entire line segment will become red while a collision occurs.
Diffstat (limited to 'scene/3d/ray_cast.h')
-rw-r--r-- | scene/3d/ray_cast.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/scene/3d/ray_cast.h b/scene/3d/ray_cast.h index 00a10446a5..d1a284aee4 100644 --- a/scene/3d/ray_cast.h +++ b/scene/3d/ray_cast.h @@ -49,6 +49,13 @@ class RayCast : public Spatial { uint32_t layer_mask; uint32_t type_mask; + Node *debug_shape; + Ref<Material> debug_material; + + void _create_debug_shape(); + void _update_debug_shape(); + void _clear_debug_shape(); + protected: void _notification(int p_what); void _update_raycast_state(); |