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authorAndreaCatania <info@andreacatania.com>2017-11-21 22:56:40 +0100
committerAndreaCatania <info@andreacatania.com>2017-11-21 22:56:40 +0100
commitd6e413bb9cb91255014cddacdba1591e14df56dd (patch)
tree39977ef56522b32e12c62aaa6eeb6117bdc5f692 /scene/3d/ray_cast.h
parent20b07a1fb55c31d326c3f9c36d1276eb1bcf15e6 (diff)
downloadredot-engine-d6e413bb9cb91255014cddacdba1591e14df56dd.tar.gz
Removed type_mask and fixed some variable name
Diffstat (limited to 'scene/3d/ray_cast.h')
-rw-r--r--scene/3d/ray_cast.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/scene/3d/ray_cast.h b/scene/3d/ray_cast.h
index cac1596264..ca94580271 100644
--- a/scene/3d/ray_cast.h
+++ b/scene/3d/ray_cast.h
@@ -48,7 +48,6 @@ class RayCast : public Spatial {
Set<RID> exclude;
uint32_t collision_mask;
- uint32_t type_mask;
Node *debug_shape;
Ref<Material> debug_material;
@@ -75,9 +74,6 @@ public:
void set_collision_mask_bit(int p_bit, bool p_value);
bool get_collision_mask_bit(int p_bit) const;
- void set_type_mask(uint32_t p_mask);
- uint32_t get_type_mask() const;
-
void force_raycast_update();
bool is_colliding() const;
Object *get_collider() const;