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authorBojidar Marinov <bojidar.marinov.bg@gmail.com>2016-04-09 21:54:09 +0300
committerBojidar Marinov <bojidar.marinov.bg@gmail.com>2016-04-09 22:11:12 +0300
commitf7c3d6329cdc9c21c205f1522813090313a422d2 (patch)
treeb4ad305e45bf2d66f5e3a8d35aa36948a2f20c5a /scene/3d/ray_cast.h
parentd454e64f429affb89de036eed6daa5c6e5278492 (diff)
downloadredot-engine-f7c3d6329cdc9c21c205f1522813090313a422d2.tar.gz
Port collision and layer masks to 3D, fixes #1759
Raycasts now have type_mask and layer_mask. Areas - collision_mask and layer_mask. PhysicsBodies needed only collision_mask.
Diffstat (limited to 'scene/3d/ray_cast.h')
-rw-r--r--scene/3d/ray_cast.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/scene/3d/ray_cast.h b/scene/3d/ray_cast.h
index 520b4d5313..4f6514e61b 100644
--- a/scene/3d/ray_cast.h
+++ b/scene/3d/ray_cast.h
@@ -47,6 +47,9 @@ class RayCast : public Spatial {
Set<RID> exclude;
+ uint32_t layer_mask;
+ uint32_t type_mask;
+
protected:
void _notification(int p_what);
@@ -59,6 +62,12 @@ public:
void set_cast_to(const Vector3& p_point);
Vector3 get_cast_to() const;
+ void set_layer_mask(uint32_t p_mask);
+ uint32_t get_layer_mask() const;
+
+ void set_type_mask(uint32_t p_mask);
+ uint32_t get_type_mask() const;
+
bool is_colliding() const;
Object *get_collider() const;
int get_collider_shape() const;