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authorHugo Locurcio <hugo.locurcio@hugo.pro>2020-09-10 19:06:21 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2020-09-10 19:06:56 +0200
commita706c22db7a00e28bdcaef57ae973728bdcc2a86 (patch)
tree8739aa1c66b194be6072a9bb1ae69ace21e5c79f /scene/3d/ray_cast_3d.h
parent6247f60c15b913dae3b311fd10a3a94811d1166a (diff)
downloadredot-engine-a706c22db7a00e28bdcaef57ae973728bdcc2a86.tar.gz
Rename RayCast's `cast_to` property to `target_position`
`cast_to` is sometimes mistaken as a method rather than a property. `target_position` makes it more obvious that it's a property.
Diffstat (limited to 'scene/3d/ray_cast_3d.h')
-rw-r--r--scene/3d/ray_cast_3d.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/3d/ray_cast_3d.h b/scene/3d/ray_cast_3d.h
index 8f617e5491..f4fe7ba621 100644
--- a/scene/3d/ray_cast_3d.h
+++ b/scene/3d/ray_cast_3d.h
@@ -43,7 +43,7 @@ class RayCast3D : public Node3D {
Vector3 collision_point;
Vector3 collision_normal;
- Vector3 cast_to;
+ Vector3 target_position;
Set<RID> exclude;
uint32_t collision_mask;
@@ -74,8 +74,8 @@ public:
void set_enabled(bool p_enabled);
bool is_enabled() const;
- void set_cast_to(const Vector3 &p_point);
- Vector3 get_cast_to() const;
+ void set_target_position(const Vector3 &p_point);
+ Vector3 get_target_position() const;
void set_collision_mask(uint32_t p_mask);
uint32_t get_collision_mask() const;