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author | Juan Linietsky <reduzio@gmail.com> | 2017-01-02 23:03:46 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-01-02 23:03:46 -0300 |
commit | 118eed485e8f928a5a0dab530ae93211afa10525 (patch) | |
tree | 83efb5cbcebb7046e5b64dfe1712475a7d3b7f14 /scene/3d/remote_transform.h | |
parent | ce26eb74bca48f16e9a34b4eb1c34e50dfc5daae (diff) | |
download | redot-engine-118eed485e8f928a5a0dab530ae93211afa10525.tar.gz |
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
Diffstat (limited to 'scene/3d/remote_transform.h')
-rw-r--r-- | scene/3d/remote_transform.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/remote_transform.h b/scene/3d/remote_transform.h index 78f0fec1e9..e7aa95ad6e 100644 --- a/scene/3d/remote_transform.h +++ b/scene/3d/remote_transform.h @@ -5,7 +5,7 @@ class RemoteTransform : public Spatial { - OBJ_TYPE(RemoteTransform,Spatial); + GDCLASS(RemoteTransform,Spatial); NodePath remote_node; |