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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/3d/remote_transform.h | |
parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
download | redot-engine-5dbf1809c6e3e905b94b8764e99491e608122261.tar.gz |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'scene/3d/remote_transform.h')
-rw-r--r-- | scene/3d/remote_transform.h | 19 |
1 files changed, 9 insertions, 10 deletions
diff --git a/scene/3d/remote_transform.h b/scene/3d/remote_transform.h index 6bc4763e2d..fdfd959a96 100644 --- a/scene/3d/remote_transform.h +++ b/scene/3d/remote_transform.h @@ -31,28 +31,27 @@ #include "scene/3d/spatial.h" -class RemoteTransform : public Spatial -{ - GDCLASS(RemoteTransform,Spatial); - +class RemoteTransform : public Spatial { + GDCLASS(RemoteTransform, Spatial); + NodePath remote_node; ObjectID cache; void _update_remote(); - void _update_cache(); - + void _update_cache(); + protected: static void _bind_methods(); void _notification(int p_what); + public: - void set_remote_node(const NodePath& p_remote_node); + void set_remote_node(const NodePath &p_remote_node); NodePath get_remote_node() const; - + virtual String get_configuration_warning() const; - - RemoteTransform(); + RemoteTransform(); }; #endif // REMOTETRANSFORM_H |