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authorRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/3d/remote_transform.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
downloadredot-engine-5dbf1809c6e3e905b94b8764e99491e608122261.tar.gz
A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'scene/3d/remote_transform.h')
-rw-r--r--scene/3d/remote_transform.h19
1 files changed, 9 insertions, 10 deletions
diff --git a/scene/3d/remote_transform.h b/scene/3d/remote_transform.h
index 6bc4763e2d..fdfd959a96 100644
--- a/scene/3d/remote_transform.h
+++ b/scene/3d/remote_transform.h
@@ -31,28 +31,27 @@
#include "scene/3d/spatial.h"
-class RemoteTransform : public Spatial
-{
- GDCLASS(RemoteTransform,Spatial);
-
+class RemoteTransform : public Spatial {
+ GDCLASS(RemoteTransform, Spatial);
+
NodePath remote_node;
ObjectID cache;
void _update_remote();
- void _update_cache();
-
+ void _update_cache();
+
protected:
static void _bind_methods();
void _notification(int p_what);
+
public:
- void set_remote_node(const NodePath& p_remote_node);
+ void set_remote_node(const NodePath &p_remote_node);
NodePath get_remote_node() const;
-
+
virtual String get_configuration_warning() const;
-
- RemoteTransform();
+ RemoteTransform();
};
#endif // REMOTETRANSFORM_H