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authorJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
commit0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch)
tree276c4d099e178eb67fbd14f61d77b05e3808e9e3 /scene/3d/room_instance.cpp
parent0e49da1687bc8192ed210947da52c9e5c5f301bb (diff)
downloadredot-engine-0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac.tar.gz
GODOT IS OPEN SOURCE
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+/*************************************************************************/
+/* room_instance.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "room_instance.h"
+
+#include "servers/visual_server.h"
+
+#include "geometry.h"
+#include "globals.h"
+#include "scene/resources/surface_tool.h"
+
+
+void Room::_notification(int p_what) {
+
+ switch(p_what) {
+ case NOTIFICATION_ENTER_WORLD: {
+ // go find parent level
+ Node *parent_room=get_parent();
+ level=0;
+
+ while(parent_room) {
+
+ Room *r = parent_room->cast_to<Room>();
+ if (r) {
+
+ level=r->level+1;
+ break;
+ }
+
+ parent_room=parent_room->get_parent();
+ }
+
+
+ if (sound_enabled)
+ SpatialSoundServer::get_singleton()->room_set_space(sound_room,get_world()->get_sound_space());
+
+ } break;
+ case NOTIFICATION_TRANSFORM_CHANGED: {
+ SpatialSoundServer::get_singleton()->room_set_transform(sound_room,get_global_transform());
+ } break;
+ case NOTIFICATION_EXIT_WORLD: {
+
+ if (sound_enabled)
+ SpatialSoundServer::get_singleton()->room_set_space(sound_room,RID());
+
+
+ } break;
+ }
+
+}
+
+
+RES Room::_get_gizmo_geometry() const {
+
+ DVector<Face3> faces;
+ if (!room.is_null())
+ faces=room->get_geometry_hint();
+
+ int count=faces.size();
+ if (count==0)
+ return RES();
+
+ DVector<Face3>::Read facesr=faces.read();
+
+ const Face3* facesptr=facesr.ptr();
+
+ DVector<Vector3> points;
+
+ Ref<SurfaceTool> surface_tool( memnew( SurfaceTool ));
+
+ Ref<FixedMaterial> mat( memnew( FixedMaterial ));
+
+ mat->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(0.2,0.8,0.9,0.3) );
+ mat->set_line_width(4);
+ mat->set_flag(Material::FLAG_DOUBLE_SIDED,true);
+ mat->set_flag(Material::FLAG_UNSHADED,true);
+ mat->set_hint(Material::HINT_NO_DEPTH_DRAW,true);
+
+ surface_tool->begin(Mesh::PRIMITIVE_LINES);
+ surface_tool->set_material(mat);
+
+ for (int i=0;i<count;i++) {
+
+ surface_tool->add_vertex(facesptr[i].vertex[0]);
+ surface_tool->add_vertex(facesptr[i].vertex[1]);
+
+ surface_tool->add_vertex(facesptr[i].vertex[1]);
+ surface_tool->add_vertex(facesptr[i].vertex[2]);
+
+ surface_tool->add_vertex(facesptr[i].vertex[2]);
+ surface_tool->add_vertex(facesptr[i].vertex[0]);
+
+ }
+
+ return surface_tool->commit();
+}
+
+
+
+AABB Room::get_aabb() const {
+
+ if (room.is_null())
+ return AABB();
+
+ return room->get_bounds().get_aabb();
+}
+DVector<Face3> Room::get_faces(uint32_t p_usage_flags) const {
+
+ return DVector<Face3>();
+
+}
+
+void Room::set_room( const Ref<RoomBounds>& p_room ) {
+
+ room=p_room;
+ update_gizmo();
+
+ if (room.is_valid()) {
+
+ set_base(room->get_rid());
+ } else {
+ set_base(RID());
+ }
+
+ if (!is_inside_scene())
+ return;
+
+
+ propagate_notification(NOTIFICATION_AREA_CHANGED);
+ update_gizmo();
+
+ if (room.is_valid())
+ SpatialSoundServer::get_singleton()->room_set_bounds(sound_room,room->get_bounds());
+
+
+}
+
+Ref<RoomBounds> Room::get_room() const {
+
+ return room;
+}
+
+void Room::_parse_node_faces(DVector<Face3> &all_faces,const Node *p_node) const {
+
+ const VisualInstance *vi=p_node->cast_to<VisualInstance>();
+
+ if (vi) {
+ DVector<Face3> faces=vi->get_faces(FACES_ENCLOSING);
+
+ if (faces.size()) {
+ int old_len=all_faces.size();
+ all_faces.resize( all_faces.size() + faces.size() );
+ int new_len=all_faces.size();
+ DVector<Face3>::Write all_facesw=all_faces.write();
+ Face3 * all_facesptr=all_facesw.ptr();
+
+ DVector<Face3>::Read facesr=faces.read();
+ const Face3 * facesptr=facesr.ptr();
+
+ Transform tr=vi->get_relative_transform(this);
+
+ for(int i=old_len;i<new_len;i++) {
+
+ Face3 f=facesptr[i-old_len];
+ for (int j=0;j<3;j++)
+ f.vertex[j]=tr.xform(f.vertex[j]);
+ all_facesptr[i]=f;
+ }
+ }
+ }
+
+
+ for (int i=0;i<p_node->get_child_count();i++) {
+
+ _parse_node_faces(all_faces,p_node->get_child(i));
+ }
+
+}
+
+void Room::compute_room_from_subtree() {
+
+
+ DVector<Face3> all_faces;
+ _parse_node_faces(all_faces,this);
+
+
+ if (all_faces.size()==0)
+ return;
+ float error;
+ DVector<Face3> wrapped_faces = Geometry::wrap_geometry(all_faces,&error);
+
+
+ if (wrapped_faces.size()==0)
+ return;
+
+ BSP_Tree tree(wrapped_faces,error);
+
+ Ref<RoomBounds> room( memnew( RoomBounds ) );
+ room->set_bounds(tree);
+ room->set_geometry_hint(wrapped_faces);
+
+ set_room(room);
+
+}
+
+
+
+void Room::set_simulate_acoustics(bool p_enable) {
+
+ if (sound_enabled==p_enable)
+ return;
+
+ sound_enabled=p_enable;
+ if (!is_inside_world())
+ return; //nothing to do
+
+ if (sound_enabled)
+ SpatialSoundServer::get_singleton()->room_set_space(sound_room,get_world()->get_sound_space());
+ else
+ SpatialSoundServer::get_singleton()->room_set_space(sound_room,RID());
+
+
+}
+
+void Room::_bounds_changed() {
+
+ update_gizmo();
+}
+
+bool Room::is_simulating_acoustics() const {
+
+ return sound_enabled;
+}
+
+
+
+RID Room::get_sound_room() const {
+
+ return RID();
+}
+
+void Room::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("set_room","room:Room"),&Room::set_room );
+ ObjectTypeDB::bind_method(_MD("get_room:Room"),&Room::get_room );
+ ObjectTypeDB::bind_method(_MD("compute_room_from_subtree"),&Room::compute_room_from_subtree);
+
+
+
+ ObjectTypeDB::bind_method(_MD("set_simulate_acoustics","enable"),&Room::set_simulate_acoustics );
+ ObjectTypeDB::bind_method(_MD("is_simulating_acoustics"),&Room::is_simulating_acoustics );
+
+
+
+ ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "room/room", PROPERTY_HINT_RESOURCE_TYPE, "Area" ), _SCS("set_room"), _SCS("get_room") );
+ ADD_PROPERTY( PropertyInfo( Variant::BOOL, "room/simulate_acoustics"), _SCS("set_simulate_acoustics"), _SCS("is_simulating_acoustics") );
+}
+
+
+Room::Room() {
+
+ sound_enabled=false;
+ sound_room=SpatialSoundServer::get_singleton()->room_create();
+
+ level=0;
+
+}
+
+
+Room::~Room() {
+
+ SpatialSoundServer::get_singleton()->free(sound_room);
+}
+