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author | Juan Linietsky <reduzio@gmail.com> | 2017-06-24 08:58:27 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-06-24 08:58:27 -0300 |
commit | 0cac32910a1026517b9fc782d72824c80baf676e (patch) | |
tree | 67b03361c481f24eefabfdc2eb55ab0cdf86b3e9 /scene/3d/scenario_fx.h | |
parent | 6ba1e4677ba15992c750bddffcb9f1eacd1558a1 (diff) | |
download | redot-engine-0cac32910a1026517b9fc782d72824c80baf676e.tar.gz |
-Restored support for Canvas BG mode on Environment
-Improved ease of use of WorldEnvironment (no longer extends Spatial)
-2D editor viewport can now work in HDR!
Diffstat (limited to 'scene/3d/scenario_fx.h')
-rw-r--r-- | scene/3d/scenario_fx.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/3d/scenario_fx.h b/scene/3d/scenario_fx.h index b2a4bc5472..d1e0a63130 100644 --- a/scene/3d/scenario_fx.h +++ b/scene/3d/scenario_fx.h @@ -36,9 +36,9 @@ @author Juan Linietsky <reduzio@gmail.com> */ -class WorldEnvironment : public Spatial { +class WorldEnvironment : public Node { - GDCLASS(WorldEnvironment, Spatial); + GDCLASS(WorldEnvironment, Node); Ref<Environment> environment; |