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authorRémi Verschelde <remi@verschelde.fr>2024-02-26 13:13:11 +0100
committerGitHub <noreply@github.com>2024-02-26 13:13:11 +0100
commitbb6b06c81343073f10cbbd2af515cf0dac1e6549 (patch)
tree591fac0386894290d6b161d18d70dd39233bad02 /scene/3d/shape_cast_3d.h
parent8eb34cb78bc2df3715cfdfcf4562bd36ddf91f7f (diff)
parentc399424db9ee39e94cd21569ee87567de10586e2 (diff)
downloadredot-engine-bb6b06c81343073f10cbbd2af515cf0dac1e6549.tar.gz
Merge pull request #50148 from aaronfranke/move-resources
Move 2D and 3D resources to their own folders
Diffstat (limited to 'scene/3d/shape_cast_3d.h')
-rw-r--r--scene/3d/shape_cast_3d.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/shape_cast_3d.h b/scene/3d/shape_cast_3d.h
index 043e35090f..9052db9046 100644
--- a/scene/3d/shape_cast_3d.h
+++ b/scene/3d/shape_cast_3d.h
@@ -32,7 +32,7 @@
#define SHAPE_CAST_3D_H
#include "scene/3d/node_3d.h"
-#include "scene/resources/shape_3d.h"
+#include "scene/resources/3d/shape_3d.h"
class CollisionObject3D;