diff options
author | Juan Linietsky <reduzio@gmail.com> | 2014-11-05 21:20:42 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2014-11-05 21:20:42 -0300 |
commit | 0dbedd18fc62f700e92a4cf581e505d849bc47ad (patch) | |
tree | 8f2c85b4d9227e441fd35ab4873009faa656bcba /scene/3d/skeleton.cpp | |
parent | d14baf6e41bcdbe4968e0513beccc09dfb160ecd (diff) | |
download | redot-engine-0dbedd18fc62f700e92a4cf581e505d849bc47ad.tar.gz |
SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=-
*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree
Other stuff:
-Shower of bullets demo
-Fixes all around
Diffstat (limited to 'scene/3d/skeleton.cpp')
-rw-r--r-- | scene/3d/skeleton.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp index 737f7d2dce..f53ee7d6bf 100644 --- a/scene/3d/skeleton.cpp +++ b/scene/3d/skeleton.cpp @@ -243,10 +243,10 @@ void Skeleton::set_bone_global_pose(int p_bone,const Transform& p_pose) { ERR_FAIL_INDEX(p_bone,bones.size()); if (bones[p_bone].parent==-1) { - set_bone_pose(p_bone,bones[p_bone].rest.inverse() * p_pose); + set_bone_pose(p_bone,bones[p_bone].rest_global_inverse * p_pose); //fast } else { - set_bone_pose(p_bone, bones[p_bone].rest.inverse() * (get_bone_global_pose(bones[p_bone].parent).affine_inverse() * p_pose)); + set_bone_pose(p_bone, bones[p_bone].rest.affine_inverse() * (get_bone_global_pose(bones[p_bone].parent).affine_inverse() * p_pose)); //slow } @@ -404,7 +404,7 @@ void Skeleton::clear_bones() { void Skeleton::set_bone_pose(int p_bone, const Transform& p_pose) { ERR_FAIL_INDEX( p_bone, bones.size() ); - ERR_FAIL_COND( !is_inside_scene() ); + ERR_FAIL_COND( !is_inside_tree() ); bones[p_bone].pose=p_pose; @@ -442,7 +442,7 @@ void Skeleton::_make_dirty() { if (dirty) return; - if (!is_inside_scene()) { + if (!is_inside_tree()) { dirty=true; return; } |