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author | Juan Linietsky <reduzio@gmail.com> | 2017-07-19 17:00:46 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-07-19 17:06:03 -0300 |
commit | 25678b1876816b9ccb14b2c92aef62f3b009f88f (patch) | |
tree | 189f082d788f78e16f620b056d21249118883fc5 /scene/3d/skeleton.cpp | |
parent | 89588d43349e496a9e05756d42ae87323d31269e (diff) | |
download | redot-engine-25678b1876816b9ccb14b2c92aef62f3b009f88f.tar.gz |
-Renamed GlobalConfig to ProjectSettings, makes more sense.
-Added system for feature overrides, it's pretty cool :)
Diffstat (limited to 'scene/3d/skeleton.cpp')
-rw-r--r-- | scene/3d/skeleton.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp index d498947a41..71af77c027 100644 --- a/scene/3d/skeleton.cpp +++ b/scene/3d/skeleton.cpp @@ -31,7 +31,7 @@ #include "message_queue.h" -#include "core/global_config.h" +#include "core/project_settings.h" #include "scene/resources/surface_tool.h" bool Skeleton::_set(const StringName &p_path, const Variant &p_value) { |