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author | Indah Sylvia <ISylvox@yahoo.com> | 2017-08-07 17:17:31 +0700 |
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committer | Indah Sylvia <ISylvox@yahoo.com> | 2017-08-07 18:24:35 +0700 |
commit | 5ae78fdf6adf4b3ab417d2b6fd5a41bfa6d5cfe2 (patch) | |
tree | 3f0dcef53a38d356a40fd7adce40387f21904a18 /scene/3d/skeleton.cpp | |
parent | 7e4970214c92fec0e7262f36765764a81e28b2be (diff) | |
download | redot-engine-5ae78fdf6adf4b3ab417d2b6fd5a41bfa6d5cfe2.tar.gz |
Makes all Godot API's methods Lower Case
Diffstat (limited to 'scene/3d/skeleton.cpp')
-rw-r--r-- | scene/3d/skeleton.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp index 71af77c027..ea5d21cd4e 100644 --- a/scene/3d/skeleton.cpp +++ b/scene/3d/skeleton.cpp @@ -407,7 +407,7 @@ void Skeleton::bind_child_node_to_bone(int p_bone, Node *p_node) { ERR_FAIL_NULL(p_node); ERR_FAIL_INDEX(p_bone, bones.size()); - uint32_t id = p_node->get_instance_ID(); + uint32_t id = p_node->get_instance_id(); for (List<uint32_t>::Element *E = bones[p_bone].nodes_bound.front(); E; E = E->next()) { @@ -422,7 +422,7 @@ void Skeleton::unbind_child_node_from_bone(int p_bone, Node *p_node) { ERR_FAIL_NULL(p_node); ERR_FAIL_INDEX(p_bone, bones.size()); - uint32_t id = p_node->get_instance_ID(); + uint32_t id = p_node->get_instance_id(); bones[p_bone].nodes_bound.erase(id); } void Skeleton::get_bound_child_nodes_to_bone(int p_bone, List<Node *> *p_bound) const { |