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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-01-14 12:26:56 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-01-14 14:52:23 +0100 |
commit | 93ab45b6b5c4f8e0619e963156c983009d399a9d (patch) | |
tree | 80e55993f29ad7bf502ef7388eef78114b2dc4ab /scene/3d/skeleton.cpp | |
parent | 78e90ac60b81f17fdf8c319357f16962e92e6106 (diff) | |
download | redot-engine-93ab45b6b5c4f8e0619e963156c983009d399a9d.tar.gz |
Style: Fix whole-line commented code
They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
Diffstat (limited to 'scene/3d/skeleton.cpp')
-rw-r--r-- | scene/3d/skeleton.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp index 5e576b4960..f2e339604e 100644 --- a/scene/3d/skeleton.cpp +++ b/scene/3d/skeleton.cpp @@ -482,7 +482,7 @@ Transform Skeleton::get_bone_pose(int p_bone) const { void Skeleton::set_bone_custom_pose(int p_bone, const Transform& p_custom_pose) { ERR_FAIL_INDEX( p_bone, bones.size() ); -// ERR_FAIL_COND( !is_inside_scene() ); + //ERR_FAIL_COND( !is_inside_scene() ); bones[p_bone].custom_pose_enable=(p_custom_pose!=Transform()); |