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authorRémi Verschelde <rverschelde@gmail.com>2017-01-14 12:26:56 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-01-14 14:52:23 +0100
commit93ab45b6b5c4f8e0619e963156c983009d399a9d (patch)
tree80e55993f29ad7bf502ef7388eef78114b2dc4ab /scene/3d/skeleton.cpp
parent78e90ac60b81f17fdf8c319357f16962e92e6106 (diff)
downloadredot-engine-93ab45b6b5c4f8e0619e963156c983009d399a9d.tar.gz
Style: Fix whole-line commented code
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
Diffstat (limited to 'scene/3d/skeleton.cpp')
-rw-r--r--scene/3d/skeleton.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp
index 5e576b4960..f2e339604e 100644
--- a/scene/3d/skeleton.cpp
+++ b/scene/3d/skeleton.cpp
@@ -482,7 +482,7 @@ Transform Skeleton::get_bone_pose(int p_bone) const {
void Skeleton::set_bone_custom_pose(int p_bone, const Transform& p_custom_pose) {
ERR_FAIL_INDEX( p_bone, bones.size() );
-// ERR_FAIL_COND( !is_inside_scene() );
+ //ERR_FAIL_COND( !is_inside_scene() );
bones[p_bone].custom_pose_enable=(p_custom_pose!=Transform());