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authorJuan Linietsky <reduzio@gmail.com>2015-06-29 00:29:49 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-06-29 00:29:49 -0300
commit95047562d743b1c1fdc007432c8a0c145a455c5d (patch)
treef563e5c900c4330fcc602b6e5a721bc63022b253 /scene/3d/skeleton.cpp
parent2b64f73b0459190d20b2f6de39275ee7979317c4 (diff)
downloadredot-engine-95047562d743b1c1fdc007432c8a0c145a455c5d.tar.gz
Several performance improvements, mainly in loading and instancing scenes and resources.
A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
Diffstat (limited to 'scene/3d/skeleton.cpp')
-rw-r--r--scene/3d/skeleton.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp
index ee1b28a8ae..9df29f70ec 100644
--- a/scene/3d/skeleton.cpp
+++ b/scene/3d/skeleton.cpp
@@ -41,8 +41,8 @@ bool Skeleton::_set(const StringName& p_path, const Variant& p_value) {
if (!path.begins_with("bones/"))
return false;
- int which=path.get_slice("/",1).to_int();
- String what=path.get_slice("/",2);
+ int which=path.get_slicec('/',1).to_int();
+ String what=path.get_slicec('/',2);
if (which==bones.size() && what=="name") {
@@ -88,8 +88,8 @@ bool Skeleton::_get(const StringName& p_name,Variant &r_ret) const {
if (!path.begins_with("bones/"))
return false;
- int which=path.get_slice("/",1).to_int();
- String what=path.get_slice("/",2);
+ int which=path.get_slicec('/',1).to_int();
+ String what=path.get_slicec('/',2);
ERR_FAIL_INDEX_V( which, bones.size(), false );