diff options
author | Hein-Pieter van Braam <hp@tmm.cx> | 2017-08-24 22:58:51 +0200 |
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committer | Hein-Pieter van Braam <hp@tmm.cx> | 2017-08-24 23:08:24 +0200 |
commit | cacced7e507f7603bacc03ae2616e58f0ede122a (patch) | |
tree | 7af89373e86cd1a7af6ea04e10280084cabb7144 /scene/3d/skeleton.cpp | |
parent | 4aa2c18cb428ffde05c67987926736a9ca62703b (diff) | |
download | redot-engine-cacced7e507f7603bacc03ae2616e58f0ede122a.tar.gz |
Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.
This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.
It is explained in this article: https://www.viva64.com/en/b/0226/
Diffstat (limited to 'scene/3d/skeleton.cpp')
-rw-r--r-- | scene/3d/skeleton.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp index cee97af244..94db247d7a 100644 --- a/scene/3d/skeleton.cpp +++ b/scene/3d/skeleton.cpp @@ -111,7 +111,7 @@ bool Skeleton::_get(const StringName &p_path, Variant &r_ret) const { Object *obj = ObjectDB::get_instance(E->get()); ERR_CONTINUE(!obj); - Node *node = obj->cast_to<Node>(); + Node *node = Object::cast_to<Node>(obj); ERR_CONTINUE(!node); NodePath path = get_path_to(node); children.push_back(path); @@ -245,7 +245,7 @@ void Skeleton::_notification(int p_what) { Object *obj = ObjectDB::get_instance(E->get()); ERR_CONTINUE(!obj); - Spatial *sp = obj->cast_to<Spatial>(); + Spatial *sp = Object::cast_to<Spatial>(obj); ERR_CONTINUE(!sp); sp->set_transform(b.pose_global); } @@ -433,7 +433,7 @@ void Skeleton::get_bound_child_nodes_to_bone(int p_bone, List<Node *> *p_bound) Object *obj = ObjectDB::get_instance(E->get()); ERR_CONTINUE(!obj); - p_bound->push_back(obj->cast_to<Node>()); + p_bound->push_back(Object::cast_to<Node>(obj)); } } |