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authorJuan Linietsky <reduzio@gmail.com>2014-10-27 22:54:32 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-10-27 22:54:32 -0300
commite82dc402052a47b44bb3bcf50ee4801257f92778 (patch)
tree01c2cd8692b5569cae778f6504b76b3d1f9ccdad /scene/3d/skeleton.h
parent9608d4255eb6c76b1c4496f4494c829133e096f4 (diff)
downloadredot-engine-e82dc402052a47b44bb3bcf50ee4801257f92778.tar.gz
-Much improvement to baked light baker
-Fixed many bugs in stretch mode -Fixes to camera project and unproject as consequence of the above -added setget to script (documented in script doc) -more fixes to collada exporter for blender
Diffstat (limited to 'scene/3d/skeleton.h')
-rw-r--r--scene/3d/skeleton.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/3d/skeleton.h b/scene/3d/skeleton.h
index 3e0ab0afd7..c61946a4c7 100644
--- a/scene/3d/skeleton.h
+++ b/scene/3d/skeleton.h
@@ -118,6 +118,8 @@ public:
Transform get_bone_transform(int p_bone) const;
Transform get_bone_global_pose(int p_bone) const;
+ void set_bone_global_pose(int p_bone,const Transform& p_pose);
+
void set_bone_enabled(int p_bone, bool p_enabled);
bool is_bone_enabled(int p_bone) const;