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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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/
scene
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3d
/
skeleton.h
Commit message (
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Author
Age
Files
Lines
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-235
/
+0
*
Fixed IK rotation issue
Andrea Catania
2020-03-24
1
-0
/
+1
*
Add support for named binds in Skin.
Juan Linietsky
2020-02-21
1
-0
/
+5
*
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-12
1
-1
/
+1
*
Added feature to move physical bones with skeleton when not simulating physics
Andrea Catania
2020-02-08
1
-0
/
+4
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Restore bone_custom_pose in skeletons
K. S. Ernest (iFIre) Lee
2019-09-26
1
-0
/
+7
*
Added skin support and simplified APIs to override bone position.
Juan Linietsky
2019-09-18
1
-26
/
+36
*
Remove redundant author doc comments
IAmActuallyCthulhu
2019-08-12
1
-4
/
+0
*
Skeletons can now choose between using local or world coords for processing, ...
Juan Linietsky
2019-03-03
1
-0
/
+4
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
/
+1
*
Respect process order for out of order skeleton bones (fixes GLTF2 import iss...
Juan Linietsky
2018-08-06
1
-0
/
+6
*
Implemented IK
AndreaCatania
2018-08-04
1
-1
/
+3
*
Removed two skeleton parameter from compilation width no 3d
Andrea Catania
2018-07-02
1
-0
/
+2
*
Fixes #19845 no 3d Compilation issue
Andrea Catania
2018-07-01
1
-0
/
+7
*
Improved API to active / deactive ragdoll
Andrea Catania
2018-05-10
1
-2
/
+5
*
Implemented ragdoll
AndreaCatania
2018-05-07
1
-0
/
+32
*
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-18
1
-4
/
+4
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Use a different approach to update skeletons when transform changes
Juan Linietsky
2017-12-29
1
-0
/
+2
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-16
1
-3
/
+3
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-25
/
+25
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-1
/
+1
*
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
1
-1
/
+0
|
\
|
*
Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
1
-1
/
+0
*
|
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
|
/
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-19
/
+19
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Added ability to set custom mouse cursors. Not hardware accelerated yet.
Juan Linietsky
2015-09-24
1
-1
/
+7
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
-Much improvement to baked light baker
Juan Linietsky
2014-10-27
1
-0
/
+2
*
Little Bits
Juan Linietsky
2014-08-14
1
-0
/
+1
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+144