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path: root/scene/3d/skeleton.h
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* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-235/+0
* Fixed IK rotation issueAndrea Catania2020-03-241-0/+1
* Add support for named binds in Skin.Juan Linietsky2020-02-211-0/+5
* ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky2020-02-121-1/+1
* Added feature to move physical bones with skeleton when not simulating physicsAndrea Catania2020-02-081-0/+4
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Restore bone_custom_pose in skeletonsK. S. Ernest (iFIre) Lee2019-09-261-0/+7
* Added skin support and simplified APIs to override bone position.Juan Linietsky2019-09-181-26/+36
* Remove redundant author doc commentsIAmActuallyCthulhu2019-08-121-4/+0
* Skeletons can now choose between using local or world coords for processing, ...Juan Linietsky2019-03-031-0/+4
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+1
* Respect process order for out of order skeleton bones (fixes GLTF2 import iss...Juan Linietsky2018-08-061-0/+6
* Implemented IKAndreaCatania2018-08-041-1/+3
* Removed two skeleton parameter from compilation width no 3dAndrea Catania2018-07-021-0/+2
* Fixes #19845 no 3d Compilation issueAndrea Catania2018-07-011-0/+7
* Improved API to active / deactive ragdollAndrea Catania2018-05-101-2/+5
* Implemented ragdollAndreaCatania2018-05-071-0/+32
* Fix typos in code and docs with codespellRémi Verschelde2018-01-181-4/+4
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Use a different approach to update skeletons when transform changesJuan Linietsky2017-12-291-0/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-3/+3
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-25/+25
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-1/+0
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| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-1/+0
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* remove trailing whitespaceHubert Jarosz2016-03-091-19/+19
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Added ability to set custom mouse cursors. Not hardware accelerated yet.Juan Linietsky2015-09-241-1/+7
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* -Much improvement to baked light bakerJuan Linietsky2014-10-271-0/+2
* Little BitsJuan Linietsky2014-08-141-0/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+144