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author | Juan Linietsky <juan@godotengine.org> | 2017-12-29 11:34:36 -0300 |
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committer | Juan Linietsky <juan@godotengine.org> | 2017-12-29 11:34:36 -0300 |
commit | 448b58ba4c9b873e1dffc99e4fef10a4fa46c409 (patch) | |
tree | 976feab0ca88a3b329160728f858513bc4dc9d3d /scene/3d/skeleton.h | |
parent | a54e3f72ce9d2427e413aa8fdf9633a49027747b (diff) | |
download | redot-engine-448b58ba4c9b873e1dffc99e4fef10a4fa46c409.tar.gz |
Use a different approach to update skeletons when transform changes
Diffstat (limited to 'scene/3d/skeleton.h')
-rw-r--r-- | scene/3d/skeleton.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/3d/skeleton.h b/scene/3d/skeleton.h index fdc1100472..11ff728474 100644 --- a/scene/3d/skeleton.h +++ b/scene/3d/skeleton.h @@ -57,6 +57,8 @@ class Skeleton : public Spatial { bool custom_pose_enable; Transform custom_pose; + Transform transform_final; + List<uint32_t> nodes_bound; Bone() { |