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authorSilc Lizard (Tokage) Renew <61938263+TokageItLab@users.noreply.github.com>2024-10-26 06:31:51 +0900
committerSilc Lizard (Tokage) Renew <61938263+TokageItLab@users.noreply.github.com>2024-11-12 04:41:08 +0900
commit5d1a2a421685dbdcf0e77cb05a01eae79302d98f (patch)
tree2281fa00a8f60eabc5acc001a3771092af67da5e /scene/3d/skeleton_3d.h
parente65a23762b36b564eb94672031f37fdadba72333 (diff)
downloadredot-engine-5d1a2a421685dbdcf0e77cb05a01eae79302d98f.tar.gz
Fix Skeleton doesn't update skin after deactivating modifiers
Diffstat (limited to 'scene/3d/skeleton_3d.h')
-rw-r--r--scene/3d/skeleton_3d.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h
index 90902f71e2..6c51c172af 100644
--- a/scene/3d/skeleton_3d.h
+++ b/scene/3d/skeleton_3d.h
@@ -284,6 +284,7 @@ public:
void force_update_all_dirty_bones();
void force_update_all_bone_transforms();
void force_update_bone_children_transforms(int bone_idx);
+ void force_update_deferred();
void set_modifier_callback_mode_process(ModifierCallbackModeProcess p_mode);
ModifierCallbackModeProcess get_modifier_callback_mode_process() const;