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author | Silc Lizard (Tokage) Renew <61938263+TokageItLab@users.noreply.github.com> | 2024-10-26 06:31:51 +0900 |
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committer | Silc Lizard (Tokage) Renew <61938263+TokageItLab@users.noreply.github.com> | 2024-11-12 04:41:08 +0900 |
commit | 5d1a2a421685dbdcf0e77cb05a01eae79302d98f (patch) | |
tree | 2281fa00a8f60eabc5acc001a3771092af67da5e /scene/3d/skeleton_3d.h | |
parent | e65a23762b36b564eb94672031f37fdadba72333 (diff) | |
download | redot-engine-5d1a2a421685dbdcf0e77cb05a01eae79302d98f.tar.gz |
Fix Skeleton doesn't update skin after deactivating modifiers
Diffstat (limited to 'scene/3d/skeleton_3d.h')
-rw-r--r-- | scene/3d/skeleton_3d.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h index 90902f71e2..6c51c172af 100644 --- a/scene/3d/skeleton_3d.h +++ b/scene/3d/skeleton_3d.h @@ -284,6 +284,7 @@ public: void force_update_all_dirty_bones(); void force_update_all_bone_transforms(); void force_update_bone_children_transforms(int bone_idx); + void force_update_deferred(); void set_modifier_callback_mode_process(ModifierCallbackModeProcess p_mode); ModifierCallbackModeProcess get_modifier_callback_mode_process() const; |