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authorSilc Lizard (Tokage) Renew <61938263+TokageItLab@users.noreply.github.com>2024-07-13 09:20:40 +0900
committerSilc Lizard (Tokage) Renew <61938263+TokageItLab@users.noreply.github.com>2024-07-14 14:24:25 +0900
commit9c1f23c3db377bdeac4a643b1986170a788fe063 (patch)
tree955594c110e8e5b724f90e776ce86038be4b11ff /scene/3d/skeleton_3d.h
parent97b8ad1af0f2b4a216f6f1263bef4fbc69e56c7b (diff)
downloadredot-engine-9c1f23c3db377bdeac4a643b1986170a788fe063.tar.gz
Re-add Skeleton3D::animate_physical_bones
Diffstat (limited to 'scene/3d/skeleton_3d.h')
-rw-r--r--scene/3d/skeleton_3d.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h
index 2d70aafcad..a009383f45 100644
--- a/scene/3d/skeleton_3d.h
+++ b/scene/3d/skeleton_3d.h
@@ -67,7 +67,7 @@ class Skeleton3D : public Node3D {
GDCLASS(Skeleton3D, Node3D);
#ifndef DISABLE_DEPRECATED
- bool animate_physical_bones = false;
+ bool animate_physical_bones = true;
Node *simulator = nullptr;
void setup_simulator();
#endif // _DISABLE_DEPRECATED