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author | Silc Lizard (Tokage) Renew <61938263+TokageItLab@users.noreply.github.com> | 2024-07-13 09:20:40 +0900 |
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committer | Silc Lizard (Tokage) Renew <61938263+TokageItLab@users.noreply.github.com> | 2024-07-14 14:24:25 +0900 |
commit | 9c1f23c3db377bdeac4a643b1986170a788fe063 (patch) | |
tree | 955594c110e8e5b724f90e776ce86038be4b11ff /scene/3d/skeleton_3d.h | |
parent | 97b8ad1af0f2b4a216f6f1263bef4fbc69e56c7b (diff) | |
download | redot-engine-9c1f23c3db377bdeac4a643b1986170a788fe063.tar.gz |
Re-add Skeleton3D::animate_physical_bones
Diffstat (limited to 'scene/3d/skeleton_3d.h')
-rw-r--r-- | scene/3d/skeleton_3d.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h index 2d70aafcad..a009383f45 100644 --- a/scene/3d/skeleton_3d.h +++ b/scene/3d/skeleton_3d.h @@ -67,7 +67,7 @@ class Skeleton3D : public Node3D { GDCLASS(Skeleton3D, Node3D); #ifndef DISABLE_DEPRECATED - bool animate_physical_bones = false; + bool animate_physical_bones = true; Node *simulator = nullptr; void setup_simulator(); #endif // _DISABLE_DEPRECATED |