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author | Rémi Verschelde <remi@verschelde.fr> | 2021-04-01 00:20:07 +0200 |
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committer | GitHub <noreply@github.com> | 2021-04-01 00:20:07 +0200 |
commit | c2b7c69e2bb675918922aab1eb569d1a33c3371a (patch) | |
tree | 672a0405dd62315f3831f6b0c72ac0af20b3ec09 /scene/3d/skeleton_3d.h | |
parent | 36c11a5b9362a12af7a96ddcd773dadb9479b08e (diff) | |
parent | d13568a8d1290713bbdab5a32a99e03d762cefc9 (diff) | |
download | redot-engine-c2b7c69e2bb675918922aab1eb569d1a33c3371a.tar.gz |
Merge pull request #42827 from lyuma/rename_bones_blendshapes
Allow renaming bones and blendshapes.
Diffstat (limited to 'scene/3d/skeleton_3d.h')
-rw-r--r-- | scene/3d/skeleton_3d.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h index 9772bfcc95..2941ac2c45 100644 --- a/scene/3d/skeleton_3d.h +++ b/scene/3d/skeleton_3d.h @@ -143,6 +143,7 @@ public: void add_bone(const String &p_name); int find_bone(const String &p_name) const; String get_bone_name(int p_bone) const; + void set_bone_name(int p_bone, const String &p_name); bool is_bone_parent_of(int p_bone_id, int p_parent_bone_id) const; |