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author | reduz <juan@okamstudio.com> | 2015-09-15 22:07:03 -0300 |
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committer | reduz <juan@okamstudio.com> | 2015-09-15 22:07:03 -0300 |
commit | 2580ca01e6b73a54def5a8f6e61d19509d3278ee (patch) | |
tree | 1cbe33b030a308a461dab8070bbe80b48c23d5c5 /scene/3d/spatial.cpp | |
parent | 4773c19e6099a29fc19f566f6c590330e223c6d0 (diff) | |
download | redot-engine-2580ca01e6b73a54def5a8f6e61d19509d3278ee.tar.gz |
Ability to keep collisionshapes and collisionpolygons when running the game.
Works for 2D and 3D
These are still just helpers in case you want to animate them or access them
directly.
Modifying the real shapes is still done via CollisionObject and CollisionObject2D APIs
But an API was added so you can query which shapes from CollisionObject correspond to which CollisionShape.
Have Fun!
Diffstat (limited to 'scene/3d/spatial.cpp')
-rw-r--r-- | scene/3d/spatial.cpp | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp index 7117c59176..a65f68ed2c 100644 --- a/scene/3d/spatial.cpp +++ b/scene/3d/spatial.cpp @@ -231,6 +231,11 @@ void Spatial::set_transform(const Transform& p_transform) { _change_notify("transform/rotation"); _change_notify("transform/scale"); _propagate_transform_changed(this); + if (data.notify_local_transform) { + notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED); + } + + } @@ -335,6 +340,9 @@ void Spatial::set_translation(const Vector3& p_translation) { data.local_transform.origin=p_translation; _propagate_transform_changed(this); + if (data.notify_local_transform) { + notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED); + } } @@ -348,6 +356,9 @@ void Spatial::set_rotation(const Vector3& p_euler){ data.rotation=p_euler; data.dirty|=DIRTY_LOCAL; _propagate_transform_changed(this); + if (data.notify_local_transform) { + notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED); + } } void Spatial::set_scale(const Vector3& p_scale){ @@ -360,6 +371,9 @@ void Spatial::set_scale(const Vector3& p_scale){ data.scale=p_scale; data.dirty|=DIRTY_LOCAL; _propagate_transform_changed(this); + if (data.notify_local_transform) { + notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED); + } } @@ -685,6 +699,13 @@ void Spatial::look_at_from_pos(const Vector3& p_pos,const Vector3& p_target, con } +void Spatial::set_notify_local_transform(bool p_enable) { + data.notify_local_transform=p_enable; +} + +bool Spatial::is_local_transform_notification_enabled() const { + return data.notify_local_transform; +} void Spatial::_bind_methods() { @@ -725,6 +746,9 @@ void Spatial::_bind_methods() { ObjectTypeDB::bind_method(_MD("_set_visible_"), &Spatial::_set_visible_); ObjectTypeDB::bind_method(_MD("_is_visible_"), &Spatial::_is_visible_); + ObjectTypeDB::bind_method(_MD("set_notify_local_transform","enable"), &Spatial::set_notify_local_transform); + ObjectTypeDB::bind_method(_MD("is_local_transform_notification_enabled"), &Spatial::is_local_transform_notification_enabled); + void rotate(const Vector3& p_normal,float p_radians); void rotate_x(float p_radians); void rotate_y(float p_radians); @@ -783,6 +807,7 @@ Spatial::Spatial() : xform_change(this) data.gizmo_disabled=false; data.gizmo_dirty=false; #endif + data.notify_local_transform=false; data.parent=NULL; data.C=NULL; |