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author | Juan Linietsky <reduzio@gmail.com> | 2015-06-29 00:29:49 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2015-06-29 00:29:49 -0300 |
commit | 95047562d743b1c1fdc007432c8a0c145a455c5d (patch) | |
tree | f563e5c900c4330fcc602b6e5a721bc63022b253 /scene/3d/spatial.cpp | |
parent | 2b64f73b0459190d20b2f6de39275ee7979317c4 (diff) | |
download | redot-engine-95047562d743b1c1fdc007432c8a0c145a455c5d.tar.gz |
Several performance improvements, mainly in loading and instancing scenes and resources.
A general speedup should be apparent, with even more peformance increase when compiling optimized.
WARNING: Tested and it seems to work, but if something breaks, please report.
Diffstat (limited to 'scene/3d/spatial.cpp')
-rw-r--r-- | scene/3d/spatial.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp index c672d0e94f..7117c59176 100644 --- a/scene/3d/spatial.cpp +++ b/scene/3d/spatial.cpp @@ -758,7 +758,7 @@ void Spatial::_bind_methods() { ADD_PROPERTY( PropertyInfo(Variant::VECTOR3,"transform/rotation",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_EDITOR), _SCS("_set_rotation_deg"), _SCS("_get_rotation_deg") ); ADD_PROPERTY( PropertyInfo(Variant::VECTOR3,"transform/rotation_rad",PROPERTY_HINT_NONE,"",0), _SCS("set_rotation"), _SCS("get_rotation") ); ADD_PROPERTY( PropertyInfo(Variant::VECTOR3,"transform/scale",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_EDITOR), _SCS("set_scale"), _SCS("get_scale") ); - ADD_PROPERTY( PropertyInfo(Variant::BOOL,"visibility/visible"), _SCS("_set_visible_"), _SCS("_is_visible_") ); + ADD_PROPERTYNO( PropertyInfo(Variant::BOOL,"visibility/visible"), _SCS("_set_visible_"), _SCS("_is_visible_") ); //ADD_PROPERTY( PropertyInfo(Variant::TRANSFORM,"transform/local"), _SCS("set_transform"), _SCS("get_transform") ); ADD_SIGNAL( MethodInfo("visibility_changed" ) ); |