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author | Juan Linietsky <reduzio@gmail.com> | 2014-02-09 22:10:30 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-02-09 22:10:30 -0300 |
commit | 0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch) | |
tree | 276c4d099e178eb67fbd14f61d77b05e3808e9e3 /scene/3d/spatial_player.cpp | |
parent | 0e49da1687bc8192ed210947da52c9e5c5f301bb (diff) | |
download | redot-engine-0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac.tar.gz |
GODOT IS OPEN SOURCE
Diffstat (limited to 'scene/3d/spatial_player.cpp')
-rw-r--r-- | scene/3d/spatial_player.cpp | 272 |
1 files changed, 272 insertions, 0 deletions
diff --git a/scene/3d/spatial_player.cpp b/scene/3d/spatial_player.cpp new file mode 100644 index 0000000000..0847598356 --- /dev/null +++ b/scene/3d/spatial_player.cpp @@ -0,0 +1,272 @@ +/*************************************************************************/ +/* spatial_player.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "spatial_player.h" + +#include "servers/audio_server.h" +#include "camera.h" +#include "servers/spatial_sound_server.h" +#include "scene/resources/surface_tool.h" + + +void SpatialPlayer::_notification(int p_what) { + + + switch(p_what) { + + case NOTIFICATION_ENTER_WORLD: { + //find the sound space + + source_rid = SpatialSoundServer::get_singleton()->source_create(get_world()->get_sound_space()); + for(int i=0;i<PARAM_MAX;i++) + set_param(Param(i),params[i]); + + + } break; + case NOTIFICATION_TRANSFORM_CHANGED: { + + SpatialSoundServer::get_singleton()->source_set_transform(source_rid,get_global_transform()); + + } break; + case NOTIFICATION_EXIT_WORLD: { + + if (source_rid.is_valid()) + SpatialSoundServer::get_singleton()->free(source_rid); + + } break; + } + +} + + +void SpatialPlayer::set_param( Param p_param, float p_value) { + + ERR_FAIL_INDEX(p_param,PARAM_MAX); + params[p_param]=p_value; + if (p_param==PARAM_EMISSION_CONE_DEGREES) { + update_gizmo(); + } + if (source_rid.is_valid()) + SpatialSoundServer::get_singleton()->source_set_param(source_rid,(SpatialSoundServer::SourceParam)p_param,p_value); + +} + +float SpatialPlayer::get_param( Param p_param) const { + + ERR_FAIL_INDEX_V(p_param,PARAM_MAX,0); + return params[p_param]; + +} + +bool SpatialPlayer::_can_gizmo_scale() const { + + return false; +} + +RES SpatialPlayer::_get_gizmo_geometry() const { + + Ref<SurfaceTool> surface_tool( memnew( SurfaceTool )); + + Ref<FixedMaterial> mat( memnew( FixedMaterial )); + + mat->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(0.0,0.6,0.7,0.05) ); + mat->set_parameter( FixedMaterial::PARAM_EMISSION,Color(0.5,0.7,0.8) ); + mat->set_blend_mode( Material::BLEND_MODE_ADD ); + mat->set_flag(Material::FLAG_DOUBLE_SIDED,true); + mat->set_hint(Material::HINT_NO_DEPTH_DRAW,true); + + + surface_tool->begin(Mesh::PRIMITIVE_TRIANGLES); + surface_tool->set_material(mat); + + int sides=16; + int sections=24; + +// float len=1; + float deg=Math::deg2rad(params[PARAM_EMISSION_CONE_DEGREES]); + if (deg==180) + deg=179.5; + + Vector3 to=Vector3(0,0,-1); + + for(int j=0;j<sections;j++) { + + Vector3 p1=Matrix3(Vector3(1,0,0),deg*j/sections).xform(to); + Vector3 p2=Matrix3(Vector3(1,0,0),deg*(j+1)/sections).xform(to); + + for(int i=0;i<sides;i++) { + + Vector3 p1r = Matrix3(Vector3(0,0,1),Math_PI*2*float(i)/sides).xform(p1); + Vector3 p1s = Matrix3(Vector3(0,0,1),Math_PI*2*float(i+1)/sides).xform(p1); + Vector3 p2s = Matrix3(Vector3(0,0,1),Math_PI*2*float(i+1)/sides).xform(p2); + Vector3 p2r = Matrix3(Vector3(0,0,1),Math_PI*2*float(i)/sides).xform(p2); + + surface_tool->add_normal(p1r.normalized()); + surface_tool->add_vertex(p1r); + surface_tool->add_normal(p1s.normalized()); + surface_tool->add_vertex(p1s); + surface_tool->add_normal(p2s.normalized()); + surface_tool->add_vertex(p2s); + + surface_tool->add_normal(p1r.normalized()); + surface_tool->add_vertex(p1r); + surface_tool->add_normal(p2s.normalized()); + surface_tool->add_vertex(p2s); + surface_tool->add_normal(p2r.normalized()); + surface_tool->add_vertex(p2r); + + if (j==sections-1) { + + surface_tool->add_normal(p2r.normalized()); + surface_tool->add_vertex(p2r); + surface_tool->add_normal(p2s.normalized()); + surface_tool->add_vertex(p2s); + surface_tool->add_normal(Vector3(0,0,1)); + surface_tool->add_vertex(Vector3()); + } + } + } + + + Ref<Mesh> mesh = surface_tool->commit(); + + Ref<FixedMaterial> mat_speaker( memnew( FixedMaterial )); + + mat_speaker->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(0.3,0.3,0.6) ); + mat_speaker->set_parameter( FixedMaterial::PARAM_SPECULAR,Color(0.5,0.5,0.6) ); + //mat_speaker->set_blend_mode( Material::BLEND_MODE_MIX); + //mat_speaker->set_flag(Material::FLAG_DOUBLE_SIDED,false); + //mat_speaker->set_flag(Material::FLAG_UNSHADED,true); + + surface_tool->begin(Mesh::PRIMITIVE_TRIANGLES); + surface_tool->set_material(mat_speaker); + +// float radius=1; + + + const int speaker_points=8; + Vector3 speaker[speaker_points]={ + Vector3(0,0,1)*0.15, + Vector3(1,1,1)*0.15, + Vector3(1,1,0)*0.15, + Vector3(2,2,-1)*0.15, + Vector3(1,1,-1)*0.15, + Vector3(0.8,0.8,-1.2)*0.15, + Vector3(0.5,0.5,-1.4)*0.15, + Vector3(0.0,0.0,-1.6)*0.15 + }; + + int speaker_sides=10; + + + for(int i = 0; i < speaker_sides ; i++) { + + + Matrix3 ma(Vector3(0,0,1),Math_PI*2*float(i)/speaker_sides); + Matrix3 mb(Vector3(0,0,1),Math_PI*2*float(i+1)/speaker_sides); + + + for(int j=0;j<speaker_points-1;j++) { + + Vector3 points[4]={ + ma.xform(speaker[j]), + mb.xform(speaker[j]), + mb.xform(speaker[j+1]), + ma.xform(speaker[j+1]), + }; + + Vector3 n = -Plane(points[0],points[1],points[2]).normal; + + surface_tool->add_normal(n); + surface_tool->add_vertex(points[0]); + surface_tool->add_normal(n); + surface_tool->add_vertex(points[2]); + surface_tool->add_normal(n); + surface_tool->add_vertex(points[1]); + + surface_tool->add_normal(n); + surface_tool->add_vertex(points[0]); + surface_tool->add_normal(n); + surface_tool->add_vertex(points[3]); + surface_tool->add_normal(n); + surface_tool->add_vertex(points[2]); + + + } + + + } + + + return surface_tool->commit(mesh); + +} + + +void SpatialPlayer::_bind_methods() { + + + ObjectTypeDB::bind_method(_MD("set_param","param","value"),&SpatialPlayer::set_param); + ObjectTypeDB::bind_method(_MD("get_param","param"),&SpatialPlayer::get_param); + + BIND_CONSTANT( PARAM_VOLUME_DB ); + BIND_CONSTANT( PARAM_PITCH_SCALE ); + BIND_CONSTANT( PARAM_ATTENUATION_MIN_DISTANCE ); + BIND_CONSTANT( PARAM_ATTENUATION_MAX_DISTANCE ); + BIND_CONSTANT( PARAM_ATTENUATION_DISTANCE_EXP ); + BIND_CONSTANT( PARAM_EMISSION_CONE_DEGREES ); + BIND_CONSTANT( PARAM_EMISSION_CONE_ATTENUATION_DB ); + BIND_CONSTANT( PARAM_MAX ); + + ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/volume_db",PROPERTY_HINT_RANGE, "-80,24,0.01"),_SCS("set_param"),_SCS("get_param"),PARAM_VOLUME_DB); + ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/pitch_scale",PROPERTY_HINT_RANGE, "0.001,32,0.001"),_SCS("set_param"),_SCS("get_param"),PARAM_PITCH_SCALE); + ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/attenuation/min_distance",PROPERTY_HINT_RANGE, "0.01,4096,0.01"),_SCS("set_param"),_SCS("get_param"),PARAM_ATTENUATION_MIN_DISTANCE); + ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/attenuation/max_distance",PROPERTY_HINT_RANGE, "0.01,4096,0.01"),_SCS("set_param"),_SCS("get_param"),PARAM_ATTENUATION_MAX_DISTANCE); + ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/attenuation/distance_exp",PROPERTY_HINT_EXP_EASING, "attenuation"),_SCS("set_param"),_SCS("get_param"),PARAM_ATTENUATION_DISTANCE_EXP); + ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/emission_cone/degrees",PROPERTY_HINT_RANGE, "0,180,0.01"),_SCS("set_param"),_SCS("get_param"),PARAM_EMISSION_CONE_DEGREES); + ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/emission_cone/attenuation_db",PROPERTY_HINT_RANGE, "-80,24,0.01"),_SCS("set_param"),_SCS("get_param"),PARAM_EMISSION_CONE_ATTENUATION_DB); + +} + + +SpatialPlayer::SpatialPlayer() { + + params[PARAM_VOLUME_DB]=0.0; + params[PARAM_PITCH_SCALE]=1.0; + params[PARAM_ATTENUATION_MIN_DISTANCE]=1; + params[PARAM_ATTENUATION_MAX_DISTANCE]=100; + params[PARAM_ATTENUATION_DISTANCE_EXP]=1.0; //linear (and not really good) + params[PARAM_EMISSION_CONE_DEGREES]=180.0; //cone disabled + params[PARAM_EMISSION_CONE_ATTENUATION_DB]=-6.0; //minus 6 db attenuation + +} + +SpatialPlayer::~SpatialPlayer() { + + +} |