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author | Juan Linietsky <reduzio@gmail.com> | 2014-11-05 21:20:42 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-11-05 21:20:42 -0300 |
commit | 0dbedd18fc62f700e92a4cf581e505d849bc47ad (patch) | |
tree | 8f2c85b4d9227e441fd35ab4873009faa656bcba /scene/3d/sprite_3d.cpp | |
parent | d14baf6e41bcdbe4968e0513beccc09dfb160ecd (diff) | |
download | redot-engine-0dbedd18fc62f700e92a4cf581e505d849bc47ad.tar.gz |
SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=-
*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree
Other stuff:
-Shower of bullets demo
-Fixes all around
Diffstat (limited to 'scene/3d/sprite_3d.cpp')
-rw-r--r-- | scene/3d/sprite_3d.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index 334a15e724..a6a8919d13 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -37,7 +37,7 @@ void SpriteBase3D::_propagate_color_changed() { void SpriteBase3D::_notification(int p_what) { - if (p_what==NOTIFICATION_ENTER_SCENE) { + if (p_what==NOTIFICATION_ENTER_TREE) { if (!pending_update) _im_update(); @@ -52,7 +52,7 @@ void SpriteBase3D::_notification(int p_what) { } } - if (p_what==NOTIFICATION_EXIT_SCENE) { + if (p_what==NOTIFICATION_EXIT_TREE) { if (parent_sprite) { |