diff options
author | Juan Linietsky <reduzio@gmail.com> | 2014-05-29 10:56:39 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-05-29 10:56:39 -0300 |
commit | 6f0b4678e26c04abfc88c0226c803e78a108de98 (patch) | |
tree | 51b99b2ece75e5782c0b14c97bb6913c48e7f363 /scene/3d/sprite_3d.cpp | |
parent | d9adf2627a70ab37408aca9ae4140c6280dfe6df (diff) | |
download | redot-engine-6f0b4678e26c04abfc88c0226c803e78a108de98.tar.gz |
More 3D Improvements
-=-=-=-=-=-=-=-=-=-=
-Sprite3D and AnimatedSprite3D support.
-Opaque pre-pass works, is compatible with shadows
-Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc)
-Added option to use alpha discard in FixedMaterial
-Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale
-Ability for Background (image or cubemap) to send to glow buffer
-Dumb Deploy of clients now actually works in Android
-Many Many rendering fixes, 3D is much more usable now.
Diffstat (limited to 'scene/3d/sprite_3d.cpp')
-rw-r--r-- | scene/3d/sprite_3d.cpp | 772 |
1 files changed, 772 insertions, 0 deletions
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp new file mode 100644 index 0000000000..21fdb9abd3 --- /dev/null +++ b/scene/3d/sprite_3d.cpp @@ -0,0 +1,772 @@ +#include "sprite_3d.h" +#include "scene/scene_string_names.h" +#include "core_string_names.h" + + +Color SpriteBase3D::_get_color_accum() { + + if (!color_dirty) + return color_accum; + + if (parent_sprite) + color_accum=parent_sprite->_get_color_accum(); + else + color_accum=Color(1,1,1,1); + + color_accum.r*=modulate.r; + color_accum.g*=modulate.g; + color_accum.b*=modulate.b; + color_accum.a*=modulate.a; + color_dirty=false; + return color_accum; +} + +void SpriteBase3D::_propagate_color_changed() { + + if (color_dirty) + return; + + color_dirty=true; + _queue_update(); + + for (List<SpriteBase3D*>::Element *E=children.front();E;E=E->next()) { + + E->get()->_propagate_color_changed(); + } +} + +void SpriteBase3D::_notification(int p_what) { + + if (p_what==NOTIFICATION_ENTER_SCENE) { + + if (!pending_update) + _im_update(); + + Node *parent=get_parent(); + if (parent) { + + parent_sprite=parent->cast_to<SpriteBase3D>(); + if (parent_sprite) { + pI=parent_sprite->children.push_back(this); + } + } + } + + if (p_what==NOTIFICATION_EXIT_SCENE) { + + + if (parent_sprite) { + + parent_sprite->children.erase(pI); + pI=NULL; + parent_sprite=NULL; + } + } + +} + + +void SpriteBase3D::set_centered(bool p_center) { + + centered=p_center; + _queue_update(); + +} + +bool SpriteBase3D::is_centered() const { + + return centered; +} + +void SpriteBase3D::set_offset(const Point2& p_offset) { + + offset=p_offset; + _queue_update(); + +} +Point2 SpriteBase3D::get_offset() const { + + return offset; +} + +void SpriteBase3D::set_flip_h(bool p_flip) { + + hflip=p_flip; + _queue_update(); +} +bool SpriteBase3D::is_flipped_h() const { + + return hflip; +} + +void SpriteBase3D::set_flip_v(bool p_flip) { + + vflip=p_flip; + _queue_update(); +} +bool SpriteBase3D::is_flipped_v() const { + + return vflip; +} + + + +void SpriteBase3D::set_modulate(const Color& p_color) { + + modulate=p_color; + _propagate_color_changed(); + _queue_update(); +} + +Color SpriteBase3D::get_modulate() const{ + + return modulate; +} + + +void SpriteBase3D::set_pixel_size(float p_amount) { + + pixel_size=p_amount; + _queue_update(); +} +float SpriteBase3D::get_pixel_size() const { + + return pixel_size; +} + +void SpriteBase3D::set_opacity(float p_amount) { + + opacity=p_amount; + _queue_update(); +} +float SpriteBase3D::get_opacity() const { + + return opacity; +} + + +void SpriteBase3D::set_axis(Vector3::Axis p_axis) { + + axis=p_axis; + _queue_update(); +} +Vector3::Axis SpriteBase3D::get_axis() const { + + return axis; +} + + + +void SpriteBase3D::_im_update() { + + + _draw(); + + + pending_update=false; + + //texture->draw_rect_region(ci,dst_rect,src_rect,modulate); + +} + +void SpriteBase3D::_queue_update(){ + + if (pending_update) + return; + + pending_update=true; + call_deferred(SceneStringNames::get_singleton()->_im_update); +} + + +AABB SpriteBase3D::get_aabb() const { + + return aabb; +} +DVector<Face3> SpriteBase3D::get_faces(uint32_t p_usage_flags) const { + + return DVector<Face3>(); + +} + +void SpriteBase3D::set_draw_flag(DrawFlags p_flag,bool p_enable) { + + ERR_FAIL_INDEX(p_flag,FLAG_MAX); + flags[p_flag]=p_enable; + _queue_update(); +} + +bool SpriteBase3D::get_draw_flag(DrawFlags p_flag) const{ + ERR_FAIL_INDEX_V(p_flag,FLAG_MAX,false); + return flags[p_flag]; +} + +void SpriteBase3D::set_alpha_cut_mode(AlphaCutMode p_mode){ + + ERR_FAIL_INDEX(p_mode,3); + alpha_cut=p_mode; + _queue_update(); + +} + +SpriteBase3D::AlphaCutMode SpriteBase3D::get_alpha_cut_mode() const{ + + return alpha_cut; +} + + +void SpriteBase3D::_bind_methods() { + + + ObjectTypeDB::bind_method(_MD("set_centered","centered"),&SpriteBase3D::set_centered); + ObjectTypeDB::bind_method(_MD("is_centered"),&SpriteBase3D::is_centered); + + ObjectTypeDB::bind_method(_MD("set_offset","offset"),&SpriteBase3D::set_offset); + ObjectTypeDB::bind_method(_MD("get_offset"),&SpriteBase3D::get_offset); + + ObjectTypeDB::bind_method(_MD("set_flip_h","flip_h"),&SpriteBase3D::set_flip_h); + ObjectTypeDB::bind_method(_MD("is_flipped_h"),&SpriteBase3D::is_flipped_h); + + ObjectTypeDB::bind_method(_MD("set_flip_v","flip_v"),&SpriteBase3D::set_flip_v); + ObjectTypeDB::bind_method(_MD("is_flipped_v"),&SpriteBase3D::is_flipped_v); + + + ObjectTypeDB::bind_method(_MD("set_modulate","modulate"),&SpriteBase3D::set_modulate); + ObjectTypeDB::bind_method(_MD("get_modulate"),&SpriteBase3D::get_modulate); + + ObjectTypeDB::bind_method(_MD("set_opacity","opacity"),&SpriteBase3D::set_opacity); + ObjectTypeDB::bind_method(_MD("get_opacity"),&SpriteBase3D::get_opacity); + + ObjectTypeDB::bind_method(_MD("set_pixel_size","pixel_size"),&SpriteBase3D::set_pixel_size); + ObjectTypeDB::bind_method(_MD("get_pixel_size"),&SpriteBase3D::get_pixel_size); + + ObjectTypeDB::bind_method(_MD("set_axis","axis"),&SpriteBase3D::set_axis); + ObjectTypeDB::bind_method(_MD("get_axis"),&SpriteBase3D::get_axis); + + ObjectTypeDB::bind_method(_MD("set_draw_flag","flag","enabled"),&SpriteBase3D::set_draw_flag); + ObjectTypeDB::bind_method(_MD("get_draw_flag","flag"),&SpriteBase3D::get_draw_flag); + + ObjectTypeDB::bind_method(_MD("set_alpha_cut_mode","mode"),&SpriteBase3D::set_alpha_cut_mode); + ObjectTypeDB::bind_method(_MD("get_alpha_cut_mode"),&SpriteBase3D::get_alpha_cut_mode); + + ObjectTypeDB::bind_method(_MD("get_item_rect"),&SpriteBase3D::get_item_rect); + + ObjectTypeDB::bind_method(_MD("_queue_update"),&SpriteBase3D::_queue_update); + ObjectTypeDB::bind_method(_MD("_im_update"),&SpriteBase3D::_im_update); + + + ADD_PROPERTY( PropertyInfo( Variant::BOOL, "centered"), _SCS("set_centered"),_SCS("is_centered")); + ADD_PROPERTY( PropertyInfo( Variant::VECTOR2, "offset"), _SCS("set_offset"),_SCS("get_offset")); + ADD_PROPERTY( PropertyInfo( Variant::BOOL, "flip_h"), _SCS("set_flip_h"),_SCS("is_flipped_h")); + ADD_PROPERTY( PropertyInfo( Variant::BOOL, "flip_v"), _SCS("set_flip_v"),_SCS("is_flipped_v")); + ADD_PROPERTY( PropertyInfo( Variant::COLOR, "modulate"), _SCS("set_modulate"),_SCS("get_modulate")); + ADD_PROPERTY( PropertyInfo( Variant::REAL, "opacity",PROPERTY_HINT_RANGE,"0,1,0.01"), _SCS("set_opacity"),_SCS("get_opacity")); + ADD_PROPERTY( PropertyInfo( Variant::REAL, "pixel_size",PROPERTY_HINT_RANGE,"0.0001,128,0.0001"), _SCS("set_pixel_size"),_SCS("get_pixel_size")); + ADD_PROPERTY( PropertyInfo( Variant::INT, "axis",PROPERTY_HINT_ENUM,"X-Axis,Y-Axis,Z-Axis"), _SCS("set_axis"),_SCS("get_axis")); + ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "flags/transparent"), _SCS("set_draw_flag"),_SCS("get_draw_flag"),FLAG_TRANSPARENT); + ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "flags/shaded"), _SCS("set_draw_flag"),_SCS("get_draw_flag"),FLAG_SHADED); + ADD_PROPERTY( PropertyInfo( Variant::INT, "flags/alpha_cut",PROPERTY_HINT_ENUM,"Disabled,Discard,Opaque Pre-Pass"), _SCS("set_alpha_cut_mode"),_SCS("get_alpha_cut_mode")); + + + BIND_CONSTANT( FLAG_TRANSPARENT ); + BIND_CONSTANT( FLAG_SHADED ); + BIND_CONSTANT( FLAG_MAX ); + + BIND_CONSTANT( ALPHA_CUT_DISABLED ); + BIND_CONSTANT( ALPHA_CUT_DISCARD ); + BIND_CONSTANT( ALPHA_CUT_OPAQUE_PREPASS ); +} + + + + +SpriteBase3D::SpriteBase3D() { + + color_dirty=true; + centered=true; + hflip=false; + vflip=false; + parent_sprite=NULL; + pI=NULL; + + for(int i=0;i<4;i++) + flags[i]=i==FLAG_TRANSPARENT; + + axis=Vector3::AXIS_Z; + pixel_size=0.01; + modulate=Color(1,1,1,1); + pending_update=false; + opacity=1.0; + immediate = VisualServer::get_singleton()->immediate_create(); + set_base(immediate); +} + + +SpriteBase3D::~SpriteBase3D() { + + VisualServer::get_singleton()->free(immediate); +} + + +/////////////////////////////////////////// + + +void Sprite3D::_draw() { + + RID immediate = get_immediate(); + + VS::get_singleton()->immediate_clear(immediate); + if (!texture.is_valid()) + return; //no texuture no life + Vector2 tsize = texture->get_size(); + if (tsize.x==0 || tsize.y==0) + return; + + Size2i s; + Rect2i src_rect; + + if (region) { + + s=region_rect.size; + src_rect=region_rect; + } else { + s = texture->get_size(); + s=s/Size2i(hframes,vframes); + + src_rect.size=s; + src_rect.pos.x+=(frame%hframes)*s.x; + src_rect.pos.y+=(frame/hframes)*s.y; + + } + + Point2i ofs=get_offset(); + if (is_centered()) + ofs-=s/2; + + Rect2i dst_rect(ofs,s); + + + Rect2 final_rect; + Rect2 final_src_rect; + if (!texture->get_rect_region(dst_rect,src_rect,final_rect,final_src_rect)) + return; + + + if (final_rect.size.x==0 || final_rect.size.y==0) + return; + + Color color=_get_color_accum(); + color.a*=get_opacity(); + + float pixel_size=get_pixel_size(); + + Vector2 vertices[4]={ + + (final_rect.pos+Vector2(0,final_rect.size.y)) * pixel_size, + (final_rect.pos+final_rect.size) * pixel_size, + (final_rect.pos+Vector2(final_rect.size.x,0)) * pixel_size, + final_rect.pos * pixel_size, + + + }; + Vector2 uvs[4]={ + final_src_rect.pos / tsize, + (final_src_rect.pos+Vector2(final_src_rect.size.x,0)) / tsize, + (final_src_rect.pos+final_src_rect.size) / tsize, + (final_src_rect.pos+Vector2(0,final_src_rect.size.y)) / tsize, + }; + + if (is_flipped_h()) { + SWAP(uvs[0],uvs[1]); + SWAP(uvs[2],uvs[3]); + } + if (is_flipped_v()) { + + SWAP(uvs[0],uvs[3]); + SWAP(uvs[1],uvs[2]); + } + + + Vector3 normal; + int axis = get_axis(); + normal[axis]=1.0; + + RID mat = VS::get_singleton()->material_2d_get(get_draw_flag(FLAG_SHADED),get_draw_flag(FLAG_TRANSPARENT),get_alpha_cut_mode()==ALPHA_CUT_DISCARD,get_alpha_cut_mode()==ALPHA_CUT_OPAQUE_PREPASS); + VS::get_singleton()->immediate_set_material(immediate,mat); + + VS::get_singleton()->immediate_begin(immediate,VS::PRIMITIVE_TRIANGLE_FAN,texture->get_rid()); + + int x_axis = ((axis + 1) % 3); + int y_axis = ((axis + 2) % 3); + + AABB aabb; + + for(int i=0;i<4;i++) { + VS::get_singleton()->immediate_normal(immediate,normal); + VS::get_singleton()->immediate_color(immediate,color); + VS::get_singleton()->immediate_uv(immediate,uvs[i]); + + Vector3 vtx; + vtx[x_axis]=vertices[i][x_axis]; + vtx[y_axis]=vertices[i][y_axis]; + VS::get_singleton()->immediate_vertex(immediate,vtx); + if (i==0) { + aabb.pos=vtx; + aabb.size=Vector3(); + } else { + aabb.expand_to(vtx); + } + } + set_aabb(aabb); + VS::get_singleton()->immediate_end(immediate); + + +} + +void Sprite3D::set_texture(const Ref<Texture>& p_texture) { + + if (p_texture==texture) + return; + if (texture.is_valid()) { + texture->disconnect(CoreStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->_queue_update); + } + texture=p_texture; + if (texture.is_valid()) { + texture->set_flags(texture->get_flags()); //remove repeat from texture, it looks bad in sprites + texture->connect(CoreStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->_queue_update); + } + _queue_update(); + +} + +Ref<Texture> Sprite3D::get_texture() const { + + return texture; +} + +void Sprite3D::set_region(bool p_region) { + + if (p_region==region) + return; + + region=p_region; + _queue_update(); +} + +bool Sprite3D::is_region() const{ + + return region; +} + +void Sprite3D::set_region_rect(const Rect2& p_region_rect) { + + bool changed=region_rect!=p_region_rect; + region_rect=p_region_rect; + if (region && changed) { + _queue_update(); + } +} + +Rect2 Sprite3D::get_region_rect() const { + + return region_rect; +} + +void Sprite3D::set_frame(int p_frame) { + + ERR_FAIL_INDEX(p_frame,vframes*hframes); + + if (frame != p_frame) + + frame=p_frame; +} + +int Sprite3D::get_frame() const { + + return frame; +} + +void Sprite3D::set_vframes(int p_amount) { + + ERR_FAIL_COND(p_amount<1); + vframes=p_amount; + _queue_update(); + _change_notify("frame"); +} +int Sprite3D::get_vframes() const { + + return vframes; +} + +void Sprite3D::set_hframes(int p_amount) { + + ERR_FAIL_COND(p_amount<1); + hframes=p_amount; + _queue_update(); + _change_notify("frame"); +} +int Sprite3D::get_hframes() const { + + return hframes; +} + +Rect2 Sprite3D::get_item_rect() const { + + if (texture.is_null()) + return Rect2(0,0,1,1); + //if (texture.is_null()) + // return CanvasItem::get_item_rect(); + + Size2i s; + + if (region) { + + s=region_rect.size; + } else { + s = texture->get_size(); + s=s/Point2(hframes,vframes); + } + + Point2i ofs=get_offset(); + if (is_centered()) + ofs-=s/2; + + if (s==Size2(0,0)) + s=Size2(1,1); + + return Rect2(ofs,s); +} + +void Sprite3D::_bind_methods() { + + ObjectTypeDB::bind_method(_MD("set_texture","texture:Texture"),&Sprite3D::set_texture); + ObjectTypeDB::bind_method(_MD("get_texture:Texture"),&Sprite3D::get_texture); + + ObjectTypeDB::bind_method(_MD("set_region","enabled"),&Sprite3D::set_region); + ObjectTypeDB::bind_method(_MD("is_region"),&Sprite3D::is_region); + + ObjectTypeDB::bind_method(_MD("set_region_rect","rect"),&Sprite3D::set_region_rect); + ObjectTypeDB::bind_method(_MD("get_region_rect"),&Sprite3D::get_region_rect); + + ObjectTypeDB::bind_method(_MD("set_frame","frame"),&Sprite3D::set_frame); + ObjectTypeDB::bind_method(_MD("get_frame"),&Sprite3D::get_frame); + + ObjectTypeDB::bind_method(_MD("set_vframes","vframes"),&Sprite3D::set_vframes); + ObjectTypeDB::bind_method(_MD("get_vframes"),&Sprite3D::get_vframes); + + ObjectTypeDB::bind_method(_MD("set_hframes","hframes"),&Sprite3D::set_hframes); + ObjectTypeDB::bind_method(_MD("get_hframes"),&Sprite3D::get_hframes); + + ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE,"Texture"), _SCS("set_texture"),_SCS("get_texture")); + ADD_PROPERTY( PropertyInfo( Variant::INT, "vframes"), _SCS("set_vframes"),_SCS("get_vframes")); + ADD_PROPERTY( PropertyInfo( Variant::INT, "hframes"), _SCS("set_hframes"),_SCS("get_hframes")); + ADD_PROPERTY( PropertyInfo( Variant::INT, "frame"), _SCS("set_frame"),_SCS("get_frame")); + ADD_PROPERTY( PropertyInfo( Variant::BOOL, "region"), _SCS("set_region"),_SCS("is_region")); + ADD_PROPERTY( PropertyInfo( Variant::RECT2, "region_rect"), _SCS("set_region_rect"),_SCS("get_region_rect")); + +} + +Sprite3D::Sprite3D() { + + + region=false; + frame=0; + vframes=1; + hframes=1; + +} + +//////////////////////////////////////// + + +void AnimatedSprite3D::_draw() { + + RID immediate = get_immediate(); + VS::get_singleton()->immediate_clear(immediate); + + if (!frames.is_valid() || !frames->get_frame_count() || frame<0 || frame>=frames->get_frame_count()) { + return; + } + + Ref<Texture> texture = frames->get_frame(frame); + if (!texture.is_valid()) + return; //no texuture no life + Vector2 tsize = texture->get_size(); + if (tsize.x==0 || tsize.y==0) + return; + + Size2i s=tsize; + Rect2i src_rect; + + src_rect.size=s; + + Point2i ofs=get_offset(); + if (is_centered()) + ofs-=s/2; + + Rect2i dst_rect(ofs,s); + + + Rect2 final_rect; + Rect2 final_src_rect; + if (!texture->get_rect_region(dst_rect,src_rect,final_rect,final_src_rect)) + return; + + + if (final_rect.size.x==0 || final_rect.size.y==0) + return; + + Color color=_get_color_accum(); + color.a*=get_opacity(); + + float pixel_size=get_pixel_size(); + + Vector2 vertices[4]={ + + (final_rect.pos+Vector2(0,final_rect.size.y)) * pixel_size, + (final_rect.pos+final_rect.size) * pixel_size, + (final_rect.pos+Vector2(final_rect.size.x,0)) * pixel_size, + final_rect.pos * pixel_size, + + + }; + Vector2 uvs[4]={ + final_src_rect.pos / tsize, + (final_src_rect.pos+Vector2(final_src_rect.size.x,0)) / tsize, + (final_src_rect.pos+final_src_rect.size) / tsize, + (final_src_rect.pos+Vector2(0,final_src_rect.size.y)) / tsize, + }; + + if (is_flipped_h()) { + SWAP(uvs[0],uvs[1]); + SWAP(uvs[2],uvs[3]); + } + if (is_flipped_v()) { + + SWAP(uvs[0],uvs[3]); + SWAP(uvs[1],uvs[2]); + } + + + Vector3 normal; + int axis = get_axis(); + normal[axis]=1.0; + + RID mat = VS::get_singleton()->material_2d_get(get_draw_flag(FLAG_SHADED),get_draw_flag(FLAG_TRANSPARENT),get_alpha_cut_mode()==ALPHA_CUT_DISCARD,get_alpha_cut_mode()==ALPHA_CUT_OPAQUE_PREPASS); + VS::get_singleton()->immediate_set_material(immediate,mat); + + VS::get_singleton()->immediate_begin(immediate,VS::PRIMITIVE_TRIANGLE_FAN,texture->get_rid()); + + int x_axis = ((axis + 1) % 3); + int y_axis = ((axis + 2) % 3); + + AABB aabb; + + for(int i=0;i<4;i++) { + VS::get_singleton()->immediate_normal(immediate,normal); + VS::get_singleton()->immediate_color(immediate,color); + VS::get_singleton()->immediate_uv(immediate,uvs[i]); + + Vector3 vtx; + vtx[x_axis]=vertices[i][x_axis]; + vtx[y_axis]=vertices[i][y_axis]; + VS::get_singleton()->immediate_vertex(immediate,vtx); + if (i==0) { + aabb.pos=vtx; + aabb.size=Vector3(); + } else { + aabb.expand_to(vtx); + } + } + set_aabb(aabb); + VS::get_singleton()->immediate_end(immediate); + +} + +void AnimatedSprite3D::_bind_methods(){ + + ObjectTypeDB::bind_method(_MD("set_sprite_frames","sprite_frames:SpriteFrames"),&AnimatedSprite3D::set_sprite_frames); + ObjectTypeDB::bind_method(_MD("get_sprite_frames:Texture"),&AnimatedSprite3D::get_sprite_frames); + ObjectTypeDB::bind_method(_MD("set_frame","frame"),&AnimatedSprite3D::set_frame); + ObjectTypeDB::bind_method(_MD("get_frame"),&AnimatedSprite3D::get_frame); + + ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE,"SpriteFrames"), _SCS("set_sprite_frames"),_SCS("get_sprite_frames")); + ADD_PROPERTY( PropertyInfo( Variant::INT, "frame"), _SCS("set_frame"),_SCS("get_frame")); + +} + + + + +void AnimatedSprite3D::set_sprite_frames(const Ref<SpriteFrames>& p_sprite_frames) { + + + if (frames==p_sprite_frames) + return; + + if (frames.is_valid()) + frames->disconnect("changed",this,"_queue_update"); + frames=p_sprite_frames; + if (frames.is_valid()) + frames->connect("changed",this,"_queue_update"); + + if (!frames.is_valid() || frame >=frames->get_frame_count()) { + frame=0; + + } + _queue_update(); + +} + +Ref<SpriteFrames> AnimatedSprite3D::get_sprite_frames() const{ + + return frames; +} + +void AnimatedSprite3D::set_frame(int p_frame){ + + if (frames.is_null()) + return; + + ERR_FAIL_INDEX(p_frame,frames->get_frame_count()); + + if (frame==p_frame) + return; + + frame=p_frame; + _queue_update(); + +} +int AnimatedSprite3D::get_frame() const{ + + return frame; +} + +Rect2 AnimatedSprite3D::get_item_rect() const { + + if (!frames.is_valid() || !frames->get_frame_count() || frame<0 || frame>=frames->get_frame_count()) { + return Rect2(0,0,1,1); + } + + Ref<Texture> t = frames->get_frame(frame); + if (t.is_null()) + return Rect2(0,0,1,1); + Size2i s = t->get_size(); + + Point2i ofs=get_offset(); + if (is_centered()) + ofs-=s/2; + + if (s==Size2(0,0)) + s=Size2(1,1); + + return Rect2(ofs,s); +} + + + +AnimatedSprite3D::AnimatedSprite3D() { + + frame=0; +} + |