summaryrefslogtreecommitdiffstats
path: root/scene/3d/sprite_3d.cpp
diff options
context:
space:
mode:
authorJuan Linietsky <reduzio@gmail.com>2014-05-29 10:56:39 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-05-29 10:56:39 -0300
commit6f0b4678e26c04abfc88c0226c803e78a108de98 (patch)
tree51b99b2ece75e5782c0b14c97bb6913c48e7f363 /scene/3d/sprite_3d.cpp
parentd9adf2627a70ab37408aca9ae4140c6280dfe6df (diff)
downloadredot-engine-6f0b4678e26c04abfc88c0226c803e78a108de98.tar.gz
More 3D Improvements
-=-=-=-=-=-=-=-=-=-= -Sprite3D and AnimatedSprite3D support. -Opaque pre-pass works, is compatible with shadows -Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc) -Added option to use alpha discard in FixedMaterial -Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale -Ability for Background (image or cubemap) to send to glow buffer -Dumb Deploy of clients now actually works in Android -Many Many rendering fixes, 3D is much more usable now.
Diffstat (limited to 'scene/3d/sprite_3d.cpp')
-rw-r--r--scene/3d/sprite_3d.cpp772
1 files changed, 772 insertions, 0 deletions
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
new file mode 100644
index 0000000000..21fdb9abd3
--- /dev/null
+++ b/scene/3d/sprite_3d.cpp
@@ -0,0 +1,772 @@
+#include "sprite_3d.h"
+#include "scene/scene_string_names.h"
+#include "core_string_names.h"
+
+
+Color SpriteBase3D::_get_color_accum() {
+
+ if (!color_dirty)
+ return color_accum;
+
+ if (parent_sprite)
+ color_accum=parent_sprite->_get_color_accum();
+ else
+ color_accum=Color(1,1,1,1);
+
+ color_accum.r*=modulate.r;
+ color_accum.g*=modulate.g;
+ color_accum.b*=modulate.b;
+ color_accum.a*=modulate.a;
+ color_dirty=false;
+ return color_accum;
+}
+
+void SpriteBase3D::_propagate_color_changed() {
+
+ if (color_dirty)
+ return;
+
+ color_dirty=true;
+ _queue_update();
+
+ for (List<SpriteBase3D*>::Element *E=children.front();E;E=E->next()) {
+
+ E->get()->_propagate_color_changed();
+ }
+}
+
+void SpriteBase3D::_notification(int p_what) {
+
+ if (p_what==NOTIFICATION_ENTER_SCENE) {
+
+ if (!pending_update)
+ _im_update();
+
+ Node *parent=get_parent();
+ if (parent) {
+
+ parent_sprite=parent->cast_to<SpriteBase3D>();
+ if (parent_sprite) {
+ pI=parent_sprite->children.push_back(this);
+ }
+ }
+ }
+
+ if (p_what==NOTIFICATION_EXIT_SCENE) {
+
+
+ if (parent_sprite) {
+
+ parent_sprite->children.erase(pI);
+ pI=NULL;
+ parent_sprite=NULL;
+ }
+ }
+
+}
+
+
+void SpriteBase3D::set_centered(bool p_center) {
+
+ centered=p_center;
+ _queue_update();
+
+}
+
+bool SpriteBase3D::is_centered() const {
+
+ return centered;
+}
+
+void SpriteBase3D::set_offset(const Point2& p_offset) {
+
+ offset=p_offset;
+ _queue_update();
+
+}
+Point2 SpriteBase3D::get_offset() const {
+
+ return offset;
+}
+
+void SpriteBase3D::set_flip_h(bool p_flip) {
+
+ hflip=p_flip;
+ _queue_update();
+}
+bool SpriteBase3D::is_flipped_h() const {
+
+ return hflip;
+}
+
+void SpriteBase3D::set_flip_v(bool p_flip) {
+
+ vflip=p_flip;
+ _queue_update();
+}
+bool SpriteBase3D::is_flipped_v() const {
+
+ return vflip;
+}
+
+
+
+void SpriteBase3D::set_modulate(const Color& p_color) {
+
+ modulate=p_color;
+ _propagate_color_changed();
+ _queue_update();
+}
+
+Color SpriteBase3D::get_modulate() const{
+
+ return modulate;
+}
+
+
+void SpriteBase3D::set_pixel_size(float p_amount) {
+
+ pixel_size=p_amount;
+ _queue_update();
+}
+float SpriteBase3D::get_pixel_size() const {
+
+ return pixel_size;
+}
+
+void SpriteBase3D::set_opacity(float p_amount) {
+
+ opacity=p_amount;
+ _queue_update();
+}
+float SpriteBase3D::get_opacity() const {
+
+ return opacity;
+}
+
+
+void SpriteBase3D::set_axis(Vector3::Axis p_axis) {
+
+ axis=p_axis;
+ _queue_update();
+}
+Vector3::Axis SpriteBase3D::get_axis() const {
+
+ return axis;
+}
+
+
+
+void SpriteBase3D::_im_update() {
+
+
+ _draw();
+
+
+ pending_update=false;
+
+ //texture->draw_rect_region(ci,dst_rect,src_rect,modulate);
+
+}
+
+void SpriteBase3D::_queue_update(){
+
+ if (pending_update)
+ return;
+
+ pending_update=true;
+ call_deferred(SceneStringNames::get_singleton()->_im_update);
+}
+
+
+AABB SpriteBase3D::get_aabb() const {
+
+ return aabb;
+}
+DVector<Face3> SpriteBase3D::get_faces(uint32_t p_usage_flags) const {
+
+ return DVector<Face3>();
+
+}
+
+void SpriteBase3D::set_draw_flag(DrawFlags p_flag,bool p_enable) {
+
+ ERR_FAIL_INDEX(p_flag,FLAG_MAX);
+ flags[p_flag]=p_enable;
+ _queue_update();
+}
+
+bool SpriteBase3D::get_draw_flag(DrawFlags p_flag) const{
+ ERR_FAIL_INDEX_V(p_flag,FLAG_MAX,false);
+ return flags[p_flag];
+}
+
+void SpriteBase3D::set_alpha_cut_mode(AlphaCutMode p_mode){
+
+ ERR_FAIL_INDEX(p_mode,3);
+ alpha_cut=p_mode;
+ _queue_update();
+
+}
+
+SpriteBase3D::AlphaCutMode SpriteBase3D::get_alpha_cut_mode() const{
+
+ return alpha_cut;
+}
+
+
+void SpriteBase3D::_bind_methods() {
+
+
+ ObjectTypeDB::bind_method(_MD("set_centered","centered"),&SpriteBase3D::set_centered);
+ ObjectTypeDB::bind_method(_MD("is_centered"),&SpriteBase3D::is_centered);
+
+ ObjectTypeDB::bind_method(_MD("set_offset","offset"),&SpriteBase3D::set_offset);
+ ObjectTypeDB::bind_method(_MD("get_offset"),&SpriteBase3D::get_offset);
+
+ ObjectTypeDB::bind_method(_MD("set_flip_h","flip_h"),&SpriteBase3D::set_flip_h);
+ ObjectTypeDB::bind_method(_MD("is_flipped_h"),&SpriteBase3D::is_flipped_h);
+
+ ObjectTypeDB::bind_method(_MD("set_flip_v","flip_v"),&SpriteBase3D::set_flip_v);
+ ObjectTypeDB::bind_method(_MD("is_flipped_v"),&SpriteBase3D::is_flipped_v);
+
+
+ ObjectTypeDB::bind_method(_MD("set_modulate","modulate"),&SpriteBase3D::set_modulate);
+ ObjectTypeDB::bind_method(_MD("get_modulate"),&SpriteBase3D::get_modulate);
+
+ ObjectTypeDB::bind_method(_MD("set_opacity","opacity"),&SpriteBase3D::set_opacity);
+ ObjectTypeDB::bind_method(_MD("get_opacity"),&SpriteBase3D::get_opacity);
+
+ ObjectTypeDB::bind_method(_MD("set_pixel_size","pixel_size"),&SpriteBase3D::set_pixel_size);
+ ObjectTypeDB::bind_method(_MD("get_pixel_size"),&SpriteBase3D::get_pixel_size);
+
+ ObjectTypeDB::bind_method(_MD("set_axis","axis"),&SpriteBase3D::set_axis);
+ ObjectTypeDB::bind_method(_MD("get_axis"),&SpriteBase3D::get_axis);
+
+ ObjectTypeDB::bind_method(_MD("set_draw_flag","flag","enabled"),&SpriteBase3D::set_draw_flag);
+ ObjectTypeDB::bind_method(_MD("get_draw_flag","flag"),&SpriteBase3D::get_draw_flag);
+
+ ObjectTypeDB::bind_method(_MD("set_alpha_cut_mode","mode"),&SpriteBase3D::set_alpha_cut_mode);
+ ObjectTypeDB::bind_method(_MD("get_alpha_cut_mode"),&SpriteBase3D::get_alpha_cut_mode);
+
+ ObjectTypeDB::bind_method(_MD("get_item_rect"),&SpriteBase3D::get_item_rect);
+
+ ObjectTypeDB::bind_method(_MD("_queue_update"),&SpriteBase3D::_queue_update);
+ ObjectTypeDB::bind_method(_MD("_im_update"),&SpriteBase3D::_im_update);
+
+
+ ADD_PROPERTY( PropertyInfo( Variant::BOOL, "centered"), _SCS("set_centered"),_SCS("is_centered"));
+ ADD_PROPERTY( PropertyInfo( Variant::VECTOR2, "offset"), _SCS("set_offset"),_SCS("get_offset"));
+ ADD_PROPERTY( PropertyInfo( Variant::BOOL, "flip_h"), _SCS("set_flip_h"),_SCS("is_flipped_h"));
+ ADD_PROPERTY( PropertyInfo( Variant::BOOL, "flip_v"), _SCS("set_flip_v"),_SCS("is_flipped_v"));
+ ADD_PROPERTY( PropertyInfo( Variant::COLOR, "modulate"), _SCS("set_modulate"),_SCS("get_modulate"));
+ ADD_PROPERTY( PropertyInfo( Variant::REAL, "opacity",PROPERTY_HINT_RANGE,"0,1,0.01"), _SCS("set_opacity"),_SCS("get_opacity"));
+ ADD_PROPERTY( PropertyInfo( Variant::REAL, "pixel_size",PROPERTY_HINT_RANGE,"0.0001,128,0.0001"), _SCS("set_pixel_size"),_SCS("get_pixel_size"));
+ ADD_PROPERTY( PropertyInfo( Variant::INT, "axis",PROPERTY_HINT_ENUM,"X-Axis,Y-Axis,Z-Axis"), _SCS("set_axis"),_SCS("get_axis"));
+ ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "flags/transparent"), _SCS("set_draw_flag"),_SCS("get_draw_flag"),FLAG_TRANSPARENT);
+ ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "flags/shaded"), _SCS("set_draw_flag"),_SCS("get_draw_flag"),FLAG_SHADED);
+ ADD_PROPERTY( PropertyInfo( Variant::INT, "flags/alpha_cut",PROPERTY_HINT_ENUM,"Disabled,Discard,Opaque Pre-Pass"), _SCS("set_alpha_cut_mode"),_SCS("get_alpha_cut_mode"));
+
+
+ BIND_CONSTANT( FLAG_TRANSPARENT );
+ BIND_CONSTANT( FLAG_SHADED );
+ BIND_CONSTANT( FLAG_MAX );
+
+ BIND_CONSTANT( ALPHA_CUT_DISABLED );
+ BIND_CONSTANT( ALPHA_CUT_DISCARD );
+ BIND_CONSTANT( ALPHA_CUT_OPAQUE_PREPASS );
+}
+
+
+
+
+SpriteBase3D::SpriteBase3D() {
+
+ color_dirty=true;
+ centered=true;
+ hflip=false;
+ vflip=false;
+ parent_sprite=NULL;
+ pI=NULL;
+
+ for(int i=0;i<4;i++)
+ flags[i]=i==FLAG_TRANSPARENT;
+
+ axis=Vector3::AXIS_Z;
+ pixel_size=0.01;
+ modulate=Color(1,1,1,1);
+ pending_update=false;
+ opacity=1.0;
+ immediate = VisualServer::get_singleton()->immediate_create();
+ set_base(immediate);
+}
+
+
+SpriteBase3D::~SpriteBase3D() {
+
+ VisualServer::get_singleton()->free(immediate);
+}
+
+
+///////////////////////////////////////////
+
+
+void Sprite3D::_draw() {
+
+ RID immediate = get_immediate();
+
+ VS::get_singleton()->immediate_clear(immediate);
+ if (!texture.is_valid())
+ return; //no texuture no life
+ Vector2 tsize = texture->get_size();
+ if (tsize.x==0 || tsize.y==0)
+ return;
+
+ Size2i s;
+ Rect2i src_rect;
+
+ if (region) {
+
+ s=region_rect.size;
+ src_rect=region_rect;
+ } else {
+ s = texture->get_size();
+ s=s/Size2i(hframes,vframes);
+
+ src_rect.size=s;
+ src_rect.pos.x+=(frame%hframes)*s.x;
+ src_rect.pos.y+=(frame/hframes)*s.y;
+
+ }
+
+ Point2i ofs=get_offset();
+ if (is_centered())
+ ofs-=s/2;
+
+ Rect2i dst_rect(ofs,s);
+
+
+ Rect2 final_rect;
+ Rect2 final_src_rect;
+ if (!texture->get_rect_region(dst_rect,src_rect,final_rect,final_src_rect))
+ return;
+
+
+ if (final_rect.size.x==0 || final_rect.size.y==0)
+ return;
+
+ Color color=_get_color_accum();
+ color.a*=get_opacity();
+
+ float pixel_size=get_pixel_size();
+
+ Vector2 vertices[4]={
+
+ (final_rect.pos+Vector2(0,final_rect.size.y)) * pixel_size,
+ (final_rect.pos+final_rect.size) * pixel_size,
+ (final_rect.pos+Vector2(final_rect.size.x,0)) * pixel_size,
+ final_rect.pos * pixel_size,
+
+
+ };
+ Vector2 uvs[4]={
+ final_src_rect.pos / tsize,
+ (final_src_rect.pos+Vector2(final_src_rect.size.x,0)) / tsize,
+ (final_src_rect.pos+final_src_rect.size) / tsize,
+ (final_src_rect.pos+Vector2(0,final_src_rect.size.y)) / tsize,
+ };
+
+ if (is_flipped_h()) {
+ SWAP(uvs[0],uvs[1]);
+ SWAP(uvs[2],uvs[3]);
+ }
+ if (is_flipped_v()) {
+
+ SWAP(uvs[0],uvs[3]);
+ SWAP(uvs[1],uvs[2]);
+ }
+
+
+ Vector3 normal;
+ int axis = get_axis();
+ normal[axis]=1.0;
+
+ RID mat = VS::get_singleton()->material_2d_get(get_draw_flag(FLAG_SHADED),get_draw_flag(FLAG_TRANSPARENT),get_alpha_cut_mode()==ALPHA_CUT_DISCARD,get_alpha_cut_mode()==ALPHA_CUT_OPAQUE_PREPASS);
+ VS::get_singleton()->immediate_set_material(immediate,mat);
+
+ VS::get_singleton()->immediate_begin(immediate,VS::PRIMITIVE_TRIANGLE_FAN,texture->get_rid());
+
+ int x_axis = ((axis + 1) % 3);
+ int y_axis = ((axis + 2) % 3);
+
+ AABB aabb;
+
+ for(int i=0;i<4;i++) {
+ VS::get_singleton()->immediate_normal(immediate,normal);
+ VS::get_singleton()->immediate_color(immediate,color);
+ VS::get_singleton()->immediate_uv(immediate,uvs[i]);
+
+ Vector3 vtx;
+ vtx[x_axis]=vertices[i][x_axis];
+ vtx[y_axis]=vertices[i][y_axis];
+ VS::get_singleton()->immediate_vertex(immediate,vtx);
+ if (i==0) {
+ aabb.pos=vtx;
+ aabb.size=Vector3();
+ } else {
+ aabb.expand_to(vtx);
+ }
+ }
+ set_aabb(aabb);
+ VS::get_singleton()->immediate_end(immediate);
+
+
+}
+
+void Sprite3D::set_texture(const Ref<Texture>& p_texture) {
+
+ if (p_texture==texture)
+ return;
+ if (texture.is_valid()) {
+ texture->disconnect(CoreStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->_queue_update);
+ }
+ texture=p_texture;
+ if (texture.is_valid()) {
+ texture->set_flags(texture->get_flags()); //remove repeat from texture, it looks bad in sprites
+ texture->connect(CoreStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->_queue_update);
+ }
+ _queue_update();
+
+}
+
+Ref<Texture> Sprite3D::get_texture() const {
+
+ return texture;
+}
+
+void Sprite3D::set_region(bool p_region) {
+
+ if (p_region==region)
+ return;
+
+ region=p_region;
+ _queue_update();
+}
+
+bool Sprite3D::is_region() const{
+
+ return region;
+}
+
+void Sprite3D::set_region_rect(const Rect2& p_region_rect) {
+
+ bool changed=region_rect!=p_region_rect;
+ region_rect=p_region_rect;
+ if (region && changed) {
+ _queue_update();
+ }
+}
+
+Rect2 Sprite3D::get_region_rect() const {
+
+ return region_rect;
+}
+
+void Sprite3D::set_frame(int p_frame) {
+
+ ERR_FAIL_INDEX(p_frame,vframes*hframes);
+
+ if (frame != p_frame)
+
+ frame=p_frame;
+}
+
+int Sprite3D::get_frame() const {
+
+ return frame;
+}
+
+void Sprite3D::set_vframes(int p_amount) {
+
+ ERR_FAIL_COND(p_amount<1);
+ vframes=p_amount;
+ _queue_update();
+ _change_notify("frame");
+}
+int Sprite3D::get_vframes() const {
+
+ return vframes;
+}
+
+void Sprite3D::set_hframes(int p_amount) {
+
+ ERR_FAIL_COND(p_amount<1);
+ hframes=p_amount;
+ _queue_update();
+ _change_notify("frame");
+}
+int Sprite3D::get_hframes() const {
+
+ return hframes;
+}
+
+Rect2 Sprite3D::get_item_rect() const {
+
+ if (texture.is_null())
+ return Rect2(0,0,1,1);
+ //if (texture.is_null())
+ // return CanvasItem::get_item_rect();
+
+ Size2i s;
+
+ if (region) {
+
+ s=region_rect.size;
+ } else {
+ s = texture->get_size();
+ s=s/Point2(hframes,vframes);
+ }
+
+ Point2i ofs=get_offset();
+ if (is_centered())
+ ofs-=s/2;
+
+ if (s==Size2(0,0))
+ s=Size2(1,1);
+
+ return Rect2(ofs,s);
+}
+
+void Sprite3D::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("set_texture","texture:Texture"),&Sprite3D::set_texture);
+ ObjectTypeDB::bind_method(_MD("get_texture:Texture"),&Sprite3D::get_texture);
+
+ ObjectTypeDB::bind_method(_MD("set_region","enabled"),&Sprite3D::set_region);
+ ObjectTypeDB::bind_method(_MD("is_region"),&Sprite3D::is_region);
+
+ ObjectTypeDB::bind_method(_MD("set_region_rect","rect"),&Sprite3D::set_region_rect);
+ ObjectTypeDB::bind_method(_MD("get_region_rect"),&Sprite3D::get_region_rect);
+
+ ObjectTypeDB::bind_method(_MD("set_frame","frame"),&Sprite3D::set_frame);
+ ObjectTypeDB::bind_method(_MD("get_frame"),&Sprite3D::get_frame);
+
+ ObjectTypeDB::bind_method(_MD("set_vframes","vframes"),&Sprite3D::set_vframes);
+ ObjectTypeDB::bind_method(_MD("get_vframes"),&Sprite3D::get_vframes);
+
+ ObjectTypeDB::bind_method(_MD("set_hframes","hframes"),&Sprite3D::set_hframes);
+ ObjectTypeDB::bind_method(_MD("get_hframes"),&Sprite3D::get_hframes);
+
+ ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE,"Texture"), _SCS("set_texture"),_SCS("get_texture"));
+ ADD_PROPERTY( PropertyInfo( Variant::INT, "vframes"), _SCS("set_vframes"),_SCS("get_vframes"));
+ ADD_PROPERTY( PropertyInfo( Variant::INT, "hframes"), _SCS("set_hframes"),_SCS("get_hframes"));
+ ADD_PROPERTY( PropertyInfo( Variant::INT, "frame"), _SCS("set_frame"),_SCS("get_frame"));
+ ADD_PROPERTY( PropertyInfo( Variant::BOOL, "region"), _SCS("set_region"),_SCS("is_region"));
+ ADD_PROPERTY( PropertyInfo( Variant::RECT2, "region_rect"), _SCS("set_region_rect"),_SCS("get_region_rect"));
+
+}
+
+Sprite3D::Sprite3D() {
+
+
+ region=false;
+ frame=0;
+ vframes=1;
+ hframes=1;
+
+}
+
+////////////////////////////////////////
+
+
+void AnimatedSprite3D::_draw() {
+
+ RID immediate = get_immediate();
+ VS::get_singleton()->immediate_clear(immediate);
+
+ if (!frames.is_valid() || !frames->get_frame_count() || frame<0 || frame>=frames->get_frame_count()) {
+ return;
+ }
+
+ Ref<Texture> texture = frames->get_frame(frame);
+ if (!texture.is_valid())
+ return; //no texuture no life
+ Vector2 tsize = texture->get_size();
+ if (tsize.x==0 || tsize.y==0)
+ return;
+
+ Size2i s=tsize;
+ Rect2i src_rect;
+
+ src_rect.size=s;
+
+ Point2i ofs=get_offset();
+ if (is_centered())
+ ofs-=s/2;
+
+ Rect2i dst_rect(ofs,s);
+
+
+ Rect2 final_rect;
+ Rect2 final_src_rect;
+ if (!texture->get_rect_region(dst_rect,src_rect,final_rect,final_src_rect))
+ return;
+
+
+ if (final_rect.size.x==0 || final_rect.size.y==0)
+ return;
+
+ Color color=_get_color_accum();
+ color.a*=get_opacity();
+
+ float pixel_size=get_pixel_size();
+
+ Vector2 vertices[4]={
+
+ (final_rect.pos+Vector2(0,final_rect.size.y)) * pixel_size,
+ (final_rect.pos+final_rect.size) * pixel_size,
+ (final_rect.pos+Vector2(final_rect.size.x,0)) * pixel_size,
+ final_rect.pos * pixel_size,
+
+
+ };
+ Vector2 uvs[4]={
+ final_src_rect.pos / tsize,
+ (final_src_rect.pos+Vector2(final_src_rect.size.x,0)) / tsize,
+ (final_src_rect.pos+final_src_rect.size) / tsize,
+ (final_src_rect.pos+Vector2(0,final_src_rect.size.y)) / tsize,
+ };
+
+ if (is_flipped_h()) {
+ SWAP(uvs[0],uvs[1]);
+ SWAP(uvs[2],uvs[3]);
+ }
+ if (is_flipped_v()) {
+
+ SWAP(uvs[0],uvs[3]);
+ SWAP(uvs[1],uvs[2]);
+ }
+
+
+ Vector3 normal;
+ int axis = get_axis();
+ normal[axis]=1.0;
+
+ RID mat = VS::get_singleton()->material_2d_get(get_draw_flag(FLAG_SHADED),get_draw_flag(FLAG_TRANSPARENT),get_alpha_cut_mode()==ALPHA_CUT_DISCARD,get_alpha_cut_mode()==ALPHA_CUT_OPAQUE_PREPASS);
+ VS::get_singleton()->immediate_set_material(immediate,mat);
+
+ VS::get_singleton()->immediate_begin(immediate,VS::PRIMITIVE_TRIANGLE_FAN,texture->get_rid());
+
+ int x_axis = ((axis + 1) % 3);
+ int y_axis = ((axis + 2) % 3);
+
+ AABB aabb;
+
+ for(int i=0;i<4;i++) {
+ VS::get_singleton()->immediate_normal(immediate,normal);
+ VS::get_singleton()->immediate_color(immediate,color);
+ VS::get_singleton()->immediate_uv(immediate,uvs[i]);
+
+ Vector3 vtx;
+ vtx[x_axis]=vertices[i][x_axis];
+ vtx[y_axis]=vertices[i][y_axis];
+ VS::get_singleton()->immediate_vertex(immediate,vtx);
+ if (i==0) {
+ aabb.pos=vtx;
+ aabb.size=Vector3();
+ } else {
+ aabb.expand_to(vtx);
+ }
+ }
+ set_aabb(aabb);
+ VS::get_singleton()->immediate_end(immediate);
+
+}
+
+void AnimatedSprite3D::_bind_methods(){
+
+ ObjectTypeDB::bind_method(_MD("set_sprite_frames","sprite_frames:SpriteFrames"),&AnimatedSprite3D::set_sprite_frames);
+ ObjectTypeDB::bind_method(_MD("get_sprite_frames:Texture"),&AnimatedSprite3D::get_sprite_frames);
+ ObjectTypeDB::bind_method(_MD("set_frame","frame"),&AnimatedSprite3D::set_frame);
+ ObjectTypeDB::bind_method(_MD("get_frame"),&AnimatedSprite3D::get_frame);
+
+ ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE,"SpriteFrames"), _SCS("set_sprite_frames"),_SCS("get_sprite_frames"));
+ ADD_PROPERTY( PropertyInfo( Variant::INT, "frame"), _SCS("set_frame"),_SCS("get_frame"));
+
+}
+
+
+
+
+void AnimatedSprite3D::set_sprite_frames(const Ref<SpriteFrames>& p_sprite_frames) {
+
+
+ if (frames==p_sprite_frames)
+ return;
+
+ if (frames.is_valid())
+ frames->disconnect("changed",this,"_queue_update");
+ frames=p_sprite_frames;
+ if (frames.is_valid())
+ frames->connect("changed",this,"_queue_update");
+
+ if (!frames.is_valid() || frame >=frames->get_frame_count()) {
+ frame=0;
+
+ }
+ _queue_update();
+
+}
+
+Ref<SpriteFrames> AnimatedSprite3D::get_sprite_frames() const{
+
+ return frames;
+}
+
+void AnimatedSprite3D::set_frame(int p_frame){
+
+ if (frames.is_null())
+ return;
+
+ ERR_FAIL_INDEX(p_frame,frames->get_frame_count());
+
+ if (frame==p_frame)
+ return;
+
+ frame=p_frame;
+ _queue_update();
+
+}
+int AnimatedSprite3D::get_frame() const{
+
+ return frame;
+}
+
+Rect2 AnimatedSprite3D::get_item_rect() const {
+
+ if (!frames.is_valid() || !frames->get_frame_count() || frame<0 || frame>=frames->get_frame_count()) {
+ return Rect2(0,0,1,1);
+ }
+
+ Ref<Texture> t = frames->get_frame(frame);
+ if (t.is_null())
+ return Rect2(0,0,1,1);
+ Size2i s = t->get_size();
+
+ Point2i ofs=get_offset();
+ if (is_centered())
+ ofs-=s/2;
+
+ if (s==Size2(0,0))
+ s=Size2(1,1);
+
+ return Rect2(ofs,s);
+}
+
+
+
+AnimatedSprite3D::AnimatedSprite3D() {
+
+ frame=0;
+}
+