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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-01-14 12:26:56 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-01-14 14:52:23 +0100 |
commit | 93ab45b6b5c4f8e0619e963156c983009d399a9d (patch) | |
tree | 80e55993f29ad7bf502ef7388eef78114b2dc4ab /scene/3d/sprite_3d.cpp | |
parent | 78e90ac60b81f17fdf8c319357f16962e92e6106 (diff) | |
download | redot-engine-93ab45b6b5c4f8e0619e963156c983009d399a9d.tar.gz |
Style: Fix whole-line commented code
They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
Diffstat (limited to 'scene/3d/sprite_3d.cpp')
-rw-r--r-- | scene/3d/sprite_3d.cpp | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index a2a96d7d0e..9f0c91c4b8 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -563,8 +563,10 @@ Rect2 Sprite3D::get_item_rect() const { if (texture.is_null()) return Rect2(0,0,1,1); - //if (texture.is_null()) - // return CanvasItem::get_item_rect(); + /* + if (texture.is_null()) + return CanvasItem::get_item_rect(); + */ Size2i s; @@ -1130,7 +1132,7 @@ void AnimatedSprite3D::_notification(int p_what) { //texture->draw_rect(ci,dst_rect,false,modulate); texture->draw_rect_region(ci,dst_rect,Rect2(Vector2(),texture->get_size()),modulate); -// VisualServer::get_singleton()->canvas_item_add_texture_rect_region(ci,dst_rect,texture->get_rid(),src_rect,modulate); + //VisualServer::get_singleton()->canvas_item_add_texture_rect_region(ci,dst_rect,texture->get_rid(),src_rect,modulate); } break; #endif |