diff options
author | alexholly <alexander.holland@live.de> | 2017-06-04 00:25:13 +0200 |
---|---|---|
committer | alexholly <alexander.holland@live.de> | 2017-06-04 02:09:17 +0200 |
commit | a3c90b029308eb46b7fd83a0cf7b502ecbd79d55 (patch) | |
tree | 37aaaa84b53d962b441de0683a502e189cb371bb /scene/3d/sprite_3d.cpp | |
parent | 69bec86028f87307e549d7a2f49bbb7e2b1f3771 (diff) | |
download | redot-engine-a3c90b029308eb46b7fd83a0cf7b502ecbd79d55.tar.gz |
renamed all Rect2.pos to Rect2.position
Diffstat (limited to 'scene/3d/sprite_3d.cpp')
-rw-r--r-- | scene/3d/sprite_3d.cpp | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index e97b22f9e0..43487505c2 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -335,8 +335,8 @@ void Sprite3D::_draw() { s = s / Size2i(hframes, vframes); src_rect.size = s; - src_rect.pos.x += (frame % hframes) * s.x; - src_rect.pos.y += (frame / hframes) * s.y; + src_rect.position.x += (frame % hframes) * s.x; + src_rect.position.y += (frame / hframes) * s.y; } Point2i ofs = get_offset(); @@ -360,17 +360,17 @@ void Sprite3D::_draw() { Vector2 vertices[4] = { - (final_rect.pos + Vector2(0, final_rect.size.y)) * pixel_size, - (final_rect.pos + final_rect.size) * pixel_size, - (final_rect.pos + Vector2(final_rect.size.x, 0)) * pixel_size, - final_rect.pos * pixel_size, + (final_rect.position + Vector2(0, final_rect.size.y)) * pixel_size, + (final_rect.position + final_rect.size) * pixel_size, + (final_rect.position + Vector2(final_rect.size.x, 0)) * pixel_size, + final_rect.position * pixel_size, }; Vector2 uvs[4] = { - final_src_rect.pos / tsize, - (final_src_rect.pos + Vector2(final_src_rect.size.x, 0)) / tsize, - (final_src_rect.pos + final_src_rect.size) / tsize, - (final_src_rect.pos + Vector2(0, final_src_rect.size.y)) / tsize, + final_src_rect.position / tsize, + (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / tsize, + (final_src_rect.position + final_src_rect.size) / tsize, + (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / tsize, }; if (is_flipped_h()) { @@ -861,17 +861,17 @@ void AnimatedSprite3D::_draw() { Vector2 vertices[4] = { - (final_rect.pos + Vector2(0, final_rect.size.y)) * pixel_size, - (final_rect.pos + final_rect.size) * pixel_size, - (final_rect.pos + Vector2(final_rect.size.x, 0)) * pixel_size, - final_rect.pos * pixel_size, + (final_rect.position + Vector2(0, final_rect.size.y)) * pixel_size, + (final_rect.position + final_rect.size) * pixel_size, + (final_rect.position + Vector2(final_rect.size.x, 0)) * pixel_size, + final_rect.position * pixel_size, }; Vector2 uvs[4] = { - final_src_rect.pos / tsize, - (final_src_rect.pos + Vector2(final_src_rect.size.x, 0)) / tsize, - (final_src_rect.pos + final_src_rect.size) / tsize, - (final_src_rect.pos + Vector2(0, final_src_rect.size.y)) / tsize, + final_src_rect.position / tsize, + (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / tsize, + (final_src_rect.position + final_src_rect.size) / tsize, + (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / tsize, }; if (is_flipped_h()) { |