summaryrefslogtreecommitdiffstats
path: root/scene/3d/sprite_3d.cpp
diff options
context:
space:
mode:
authoralexholly <alexander.holland@live.de>2017-06-04 00:25:13 +0200
committeralexholly <alexander.holland@live.de>2017-06-04 02:09:17 +0200
commita3c90b029308eb46b7fd83a0cf7b502ecbd79d55 (patch)
tree37aaaa84b53d962b441de0683a502e189cb371bb /scene/3d/sprite_3d.cpp
parent69bec86028f87307e549d7a2f49bbb7e2b1f3771 (diff)
downloadredot-engine-a3c90b029308eb46b7fd83a0cf7b502ecbd79d55.tar.gz
renamed all Rect2.pos to Rect2.position
Diffstat (limited to 'scene/3d/sprite_3d.cpp')
-rw-r--r--scene/3d/sprite_3d.cpp36
1 files changed, 18 insertions, 18 deletions
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index e97b22f9e0..43487505c2 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -335,8 +335,8 @@ void Sprite3D::_draw() {
s = s / Size2i(hframes, vframes);
src_rect.size = s;
- src_rect.pos.x += (frame % hframes) * s.x;
- src_rect.pos.y += (frame / hframes) * s.y;
+ src_rect.position.x += (frame % hframes) * s.x;
+ src_rect.position.y += (frame / hframes) * s.y;
}
Point2i ofs = get_offset();
@@ -360,17 +360,17 @@ void Sprite3D::_draw() {
Vector2 vertices[4] = {
- (final_rect.pos + Vector2(0, final_rect.size.y)) * pixel_size,
- (final_rect.pos + final_rect.size) * pixel_size,
- (final_rect.pos + Vector2(final_rect.size.x, 0)) * pixel_size,
- final_rect.pos * pixel_size,
+ (final_rect.position + Vector2(0, final_rect.size.y)) * pixel_size,
+ (final_rect.position + final_rect.size) * pixel_size,
+ (final_rect.position + Vector2(final_rect.size.x, 0)) * pixel_size,
+ final_rect.position * pixel_size,
};
Vector2 uvs[4] = {
- final_src_rect.pos / tsize,
- (final_src_rect.pos + Vector2(final_src_rect.size.x, 0)) / tsize,
- (final_src_rect.pos + final_src_rect.size) / tsize,
- (final_src_rect.pos + Vector2(0, final_src_rect.size.y)) / tsize,
+ final_src_rect.position / tsize,
+ (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / tsize,
+ (final_src_rect.position + final_src_rect.size) / tsize,
+ (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / tsize,
};
if (is_flipped_h()) {
@@ -861,17 +861,17 @@ void AnimatedSprite3D::_draw() {
Vector2 vertices[4] = {
- (final_rect.pos + Vector2(0, final_rect.size.y)) * pixel_size,
- (final_rect.pos + final_rect.size) * pixel_size,
- (final_rect.pos + Vector2(final_rect.size.x, 0)) * pixel_size,
- final_rect.pos * pixel_size,
+ (final_rect.position + Vector2(0, final_rect.size.y)) * pixel_size,
+ (final_rect.position + final_rect.size) * pixel_size,
+ (final_rect.position + Vector2(final_rect.size.x, 0)) * pixel_size,
+ final_rect.position * pixel_size,
};
Vector2 uvs[4] = {
- final_src_rect.pos / tsize,
- (final_src_rect.pos + Vector2(final_src_rect.size.x, 0)) / tsize,
- (final_src_rect.pos + final_src_rect.size) / tsize,
- (final_src_rect.pos + Vector2(0, final_src_rect.size.y)) / tsize,
+ final_src_rect.position / tsize,
+ (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / tsize,
+ (final_src_rect.position + final_src_rect.size) / tsize,
+ (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / tsize,
};
if (is_flipped_h()) {