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author | Juan Linietsky <reduzio@gmail.com> | 2014-12-07 02:04:20 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-12-07 02:04:20 -0300 |
commit | c79be979d47daae613d1b1bbc732a30a74f56543 (patch) | |
tree | 9edaf684a8d3ff47b124d03e04c01f927c197255 /scene/3d/sprite_3d.cpp | |
parent | f7c9a4a0a8ab770dfe565c31c7c47585beb53594 (diff) | |
download | redot-engine-c79be979d47daae613d1b1bbc732a30a74f56543.tar.gz |
Batch of Bugfixes
-=-=-=-=-=-=-=-=-
-Fixed Export UV XForm (should work now). #923
-Fixed enforcement of limits in property editor. #919
-Fixed long-standing bug of export editings in script inheritance. #914, #859, #756
-Fixed horrible error reporting in shader language. #912
-Added kinematic collision with plane (please test well). #911
-Fixed double animation track insert when using 2D rigs. #904
-VKey updates offset parameter in sprite edition. #901
-Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down)
-Avoid connection editor from overriding selected text. #897
-Fixed timer autostart. #876
-Fixed collision layers in 3D physics. #872
-Improved operators in shader #857
-Fixed ambient lighting bug #834
-Avoid editor from processing gamepad input #813
-Added not keyword #752
Please test!
Diffstat (limited to 'scene/3d/sprite_3d.cpp')
-rw-r--r-- | scene/3d/sprite_3d.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index a6a8919d13..77f2cf5cc1 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -275,6 +275,9 @@ void SpriteBase3D::_bind_methods() { BIND_CONSTANT( ALPHA_CUT_DISABLED ); BIND_CONSTANT( ALPHA_CUT_DISCARD ); BIND_CONSTANT( ALPHA_CUT_OPAQUE_PREPASS ); + + + } @@ -494,6 +497,8 @@ void Sprite3D::set_frame(int p_frame) { frame=p_frame; _queue_update(); + ADD_SIGNAL(MethodInfo("frame_changed")); + } int Sprite3D::get_frame() const { @@ -579,6 +584,8 @@ void Sprite3D::_bind_methods() { ADD_PROPERTY( PropertyInfo( Variant::BOOL, "region"), _SCS("set_region"),_SCS("is_region")); ADD_PROPERTY( PropertyInfo( Variant::RECT2, "region_rect"), _SCS("set_region_rect"),_SCS("get_region_rect")); + ADD_SIGNAL(MethodInfo("frame_changed")); + } Sprite3D::Sprite3D() { @@ -722,6 +729,8 @@ void AnimatedSprite3D::_bind_methods(){ ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE,"SpriteFrames"), _SCS("set_sprite_frames"),_SCS("get_sprite_frames")); ADD_PROPERTY( PropertyInfo( Variant::INT, "frame"), _SCS("set_frame"),_SCS("get_frame")); + ADD_SIGNAL(MethodInfo("frame_changed")); + } @@ -764,6 +773,7 @@ void AnimatedSprite3D::set_frame(int p_frame){ frame=p_frame; _queue_update(); + emit_signal(SceneStringNames::get_singleton()->frame_changed); } int AnimatedSprite3D::get_frame() const{ |