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authorJuan Linietsky <reduzio@gmail.com>2017-01-02 23:03:46 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-01-02 23:03:46 -0300
commit118eed485e8f928a5a0dab530ae93211afa10525 (patch)
tree83efb5cbcebb7046e5b64dfe1712475a7d3b7f14 /scene/3d/sprite_3d.h
parentce26eb74bca48f16e9a34b4eb1c34e50dfc5daae (diff)
downloadredot-engine-118eed485e8f928a5a0dab530ae93211afa10525.tar.gz
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
Diffstat (limited to 'scene/3d/sprite_3d.h')
-rw-r--r--scene/3d/sprite_3d.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index 15f35ebe52..58d70fa2f7 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -35,7 +35,7 @@
class SpriteBase3D : public GeometryInstance {
- OBJ_TYPE(SpriteBase3D,GeometryInstance);
+ GDCLASS(SpriteBase3D,GeometryInstance);
public:
enum DrawFlags {
@@ -144,7 +144,7 @@ public:
class Sprite3D : public SpriteBase3D {
- OBJ_TYPE(Sprite3D,SpriteBase3D);
+ GDCLASS(Sprite3D,SpriteBase3D);
Ref<Texture> texture;
@@ -191,7 +191,7 @@ public:
#if 0
class AnimatedSprite3D : public SpriteBase3D {
- OBJ_TYPE(AnimatedSprite3D,SpriteBase3D);
+ GDCLASS(AnimatedSprite3D,SpriteBase3D);
Ref<SpriteFrames> frames;
@@ -224,7 +224,7 @@ public:
class AnimatedSprite3D : public SpriteBase3D {
- OBJ_TYPE(AnimatedSprite3D,SpriteBase3D);
+ GDCLASS(AnimatedSprite3D,SpriteBase3D);
Ref<SpriteFrames> frames;
bool playing;