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authorJuan Linietsky <reduzio@gmail.com>2017-01-07 18:25:37 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-01-07 18:26:38 -0300
commit2ab83e1abbf5ee6d00e16056a9e9394114026f28 (patch)
tree7efbb375cc4d00d8e8589fcf1b6a1303bec5df2d /scene/3d/sprite_3d.h
parent2a38a5eaa844043b846e03d6655f84caf8a31e74 (diff)
downloadredot-engine-2ab83e1abbf5ee6d00e16056a9e9394114026f28.tar.gz
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
Diffstat (limited to 'scene/3d/sprite_3d.h')
-rw-r--r--scene/3d/sprite_3d.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index 58d70fa2f7..f82a391038 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -135,7 +135,7 @@ public:
virtual Rect2 get_item_rect() const=0;
virtual AABB get_aabb() const;
- virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const;
+ virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
SpriteBase3D();
~SpriteBase3D();